Hello All,
I'm not sure if anyone will read this but I have played FFXI since it's launch, and I'm a dedicated fan of XI [and the series] and think the game is incredible.
However, over the year several elements of the game I feel should be addressed/updated. [Also Many people will/may have covered the same thing; I'm just expressing my own opinion]!
The job Red Mage has become obsolete over time. Both White Mage/Black Mage can perform stronger Healing/Elemental magic and has the same amount of Buffs/Debuffs; etc.
Proposal #1: Add 'Doublecast' as a job trait for Healing/Elemental Magic:
[Doublecast: May Cast an additional spell to the one previously casted, does not use MP].
Add Magic spell Debuffs such as: Confuse, Stop, Berserk & Reflect
[Confuse: Target may attack itself and cause Damage]
[Stop: Halts target. Target cannot move nor do Damage]
[Berserk: Enrages Allies. Increases Physical Damage output of Party Member by a certain amount.]
[Reflect: Reflects a Magical Attack back to the Castor.]
---------
Proposal #2: Abyssea - Players Only Over Level 75 can enter Abyssea.
Reason for this is Abyssea has destroyed the Levelling system - It would be good to revive part of that again!
Proposal #3: REbirth MODE - Players are Once again thrusted into Van'a'diel with a complete new storyline, new monsters, and exciting new rewards to found!. This mode strips players of their Job Levels and Sub-job, the Level-cap is again 99. [Current Job levels are saved in the Normal FFXI - But When entering REbith Mode Job levels are Reset to Level 1. Only Main job can be used. Monster sprites are redone; NM sprites now exhibit a 'Different Colour' from it's normal Counter-part.]
This is just a few of my suggestions but just wanted to put em' out there!
Cheers = )