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  1. #1
    Player Gokku's Avatar
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    Mar 2011
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    Bastok
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    481

    Good Time all come to an end.

    Just thought you guys should know.

    *Tabula Rasa
    The effects of the white magic "Embrava" will be adjusted as follows:
    **Duration: Reduced from 5 minutes to 90 seconds.
    **Haste Effect: Reduced to 15% + 1% for each 20 enhancing skill. Maximum of +25% at 500 enhancing skill.
    **Regain Effect: Changed to Refresh effect (the #/tick is the same as before, based on skill).

    Since utilizing the above abilities has become mainstream in order to progress through certain battle content, we have planned to lower the difficulty of that content in accordance with this update.

    *Nyzul Isle
    **The required number of astraria to replace with the next higher floor equipment will be reduced from 25 to 5. The number in possession will be divided by 5 and rounded down. The premise that floor 100 will only be reached through a combination of great skill and luck does not change. Since the reliance on the effect of Embrava will be reduced, we will relieve this by reducing the number of required astraria for floors below.

    *Legion
    **Monster HP will be reduced by approximately 10%. All monsters will be included in this change. Since the progress as a whole will be faster but the support effects will be suppressed, we will maintain the 30 minute time limit, or keep it close.

    *Einherjar
    **Odin's HP (Odin's Chamber II) will be reduced by approximately 10~15%. Since the battle with Odin is more than with just the monster itself, Legion is slightly different, so we will reduce Odin's HP by slightly more.
    (1)
    Quote Originally Posted by isladar View Post
    As far as I'm aware BG has always held the position of "We're not the *** Morality Police". People are welcome to express their opinions about third party programs on this site. However, we will, as stated, ban the *** *** out of someone trying to post links to said programs. And if people want to cry about Stan's guild program then they should probably start boycotting ffxiah. And excel.

  2. #2
    Player Damane's Avatar
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    Mar 2011
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    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    I dont feel screwed as a sch. I can still do alot of things with this job.
    (1)

  3. #3
    Player Dantedmc's Avatar
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    Sep 2011
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    77
    Character
    Danntay
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Damane View Post
    I dont feel screwed as a sch. I can still do alot of things with this job.
    lol, the only thing sch has left is stun which was indirectly nerfed by this.
    (0)

  4. #4
    Player Damane's Avatar
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    Mar 2011
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    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Dantedmc View Post
    lol, the only thing sch has left is stun which was indirectly nerfed by this.
    Flexibility, but thats something you dont seem to be aware of.
    Dont get me wrong, Embrava was really nice. I dont feel screwed as a SCH over the nerf, but I feel screwed about the so said "adjustments" they are doing to Legion, ADL, Odin etc. Which really arent any adjustments at all.

    Granted the nerf went a bit overboard. I would have rather had a nerf in potency of Haste regain and regen then the duration cut down. But hey they went with nerfing potency and nerfing duration. 2 nerfs for the price of 1!
    (1)
    Last edited by Damane; 10-24-2012 at 08:02 AM.

  5. #5
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    Jun 2011
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    60
    Quote Originally Posted by Damane View Post
    Flexibility, but thats something you dont seem to be aware of.
    Dont get me wrong, Embrava was really nice. I dont feel screwed as a SCH over the nerf, but I feel screwed about the so said "adjustments" they are doing to Legion, ADL, Odin etc. Which really arent any adjustments at all.

    Granted the nerf went a bit overboard. I would have rather had a nerf in potency of Haste regain and regen then the duration cut down. But hey they went with nerfing potency and nerfing duration. 2 nerfs for the price of 1!
    Let me explain something to you since you seem hopelessly oblivious to it... After this nerf goes through, there is almost no reason to even play sch as a main job. What? Are people going to take you for your sub par nukes instead of a BLM? Are they going to take you for your cheesy utterly useless utility spells, why not take a rdm instead if you were going to do that? Are they going to take you for regen 5? Are they going to take you for the new lolbrava? No.

    There is nothing SCH can do that another job can't do better. There is no reason to have a jack of all trades but master of none in the alliance unless they just feel bad for you. Essentially I would rate SCH post nerf 2nd most useless and pointless main job in the game right now. There is no reason to go past 49 on it from nerf patch forward.
    (4)

  6. #6
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Mookies75 View Post
    Let me explain something to you since you seem hopelessly oblivious to it... After this nerf goes through, there is almost no reason to even play sch as a main job. What? Are people going to take you for your sub par nukes instead of a BLM? Are they going to take you for your cheesy utterly useless utility spells, why not take a rdm instead if you were going to do that? Are they going to take you for regen 5? Are they going to take you for the new lolbrava? No.

    There is nothing SCH can do that another job can't do better. [..]
    Let me explain something to you since you seem hopelessly oblivious to it. SCH is the best stunner in the game. That alone is reason enough why SCH will have a place in important events. SCH is also the best nuker in the game. And unlike BLM it can function as an emergency AoE healer/eraser at a moment's notice.

    Now let me ask you something, did you enjoy playing Embrava whore? What's the point of "getting to play SCH", when in reality you're not playing SCH, you're playing a dude who just casts Embrava on everyone and locks onto a target for the rest of the event (I know that's no longer an option, but doesn't change the point)? Being wanted for one buff only is not job inclusion. It's the same reason why wanting a THF for TH is not good for the THF. No one wants to sit on the sidelines and just apply TH (or Embrava), that's not playing a job, that's wasting a party spot that could have gone to someone better but didn't because of one single aspect that was wanted or needed that this job provided.

    And still, even if any of what you said made sense, Embrava should have still been nerfed, because it was broken. There is no denying that. If SE wants to promote job inclusion they should make jobs reasonably useful, not hopelessly overpowered.
    (8)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  7. #7
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Mookies75 View Post
    Let me explain something to you since you seem hopelessly oblivious to it... After this nerf goes through, there is almost no reason to even play sch as a main job.
    I do not main SCH, however I do like the job a lot and play it quite often so I feel like responding to this.

    What? Are people going to take you for your sub par nukes instead of a BLM?
    With correct use of weather SCH can hit harder with single target nukes than a BLM can, however they cast slower which is their flaw.

    Are they going to take you for your cheesy utterly useless utility spells, why not take a rdm instead if you were going to do that?
    Because RDM has no real utility spells, RDM has almost nothing you can not get with SCH using RDM as a sub-job, which is actually the best setup for SCH in most situations, to have RDM as a sub-job. RDMs only unique buffs, Phalanx and Enspells, which are able to hit other players under any circumstance are available to SCH with subbing RDM, and they have the exact same potency. In other words, rather than saying "Why bring SCH when you can bring RDM" is really more or less the opposite of what happens, because everything RDM has unique about itself that helps others is basically accessible from a sub-job standpoint.

    Are they going to take you for regen 5?
    Actually yes, in events like Meeble Burrows, Nyzul Isle, Salvage, really any event where you are not fighting only bosses, SCH is an amazing healer, part of which is because Cure IVs can stand up to the same power as Cure Vs with proper gear, which helps with MP, the other reason is due to Regen V. Regen V is 69HP/Tick for 100MP, can make it last up to 2 and a half minutes, so you get an amazing 50 ticks, that is a grand total of 3450 HP over the course of 2 and a half minutes. On anything not hitting increadably hard it allows the SCH many options, buffing, /healing, splitting up from the group, and all of this is because the SCH has a healing over time spell that is keeping the others alive for them while they are not healing. I personally bring SCH to any event that is not just bosses, as the primary healer instead of a WHM because of Regen and its other good uses, like Phalanxga and Regain while we are on the move.

    Are they going to take you for the new lolbrava? No.
    Only for that? No, however, the spell still works well for some things. For instance in Neo-Salvage I have 2 SCHs, 1 for the NQ and 1 for the HQ bosses, each of the SCHs 2 hour. Embrava works well for keeping the party alive from small damage numbers, the Refresh easily helps you keep your MP up, and the Haste helps kill a bit faster. Is the spell as amazing as it used to be? No, not in a damage stand point, I believe the spell should have a longer duration as well, but the overall effects I have to say feel better to me post-nerf than pre-nerf, as much as people hate it. Also as a side note, for both the NQ and HQ Kaustra is very effective for keeping the Regen on Hydra down, and dealing some good damage over time in other cases, making it a useful spell, even if people normally scoff at the though of it by compare to Embrava.

    There is nothing SCH can do that another job can't do better. There is no reason to have a jack of all trades but master of none in the alliance unless they just feel bad for you. Essentially I would rate SCH post nerf 2nd most useless and pointless main job in the game right now. There is no reason to go past 49 on it from nerf patch forward.
    Regen, DoT, Cure IV, single target nuke, buff a party. Yes, SCH has things it can do better, WHM is better in large party situations, or against large enemies, BLM is better in cases where you need magic damage on multiple enemies. In reality, SCH is a very powerful job, I love the job, and I think its one of the best jobs in the game. Unlike RDM, it has unique things about it, and a lot of power in the areas it is not focused in, not to mention in some ways it can out perform the general task of another job. In this case, it can in some situations heal better and buff better than a WHM, while it can nuke single targets for more damage, even if they have a longer cast time. SCH also has the second most MP sustainability with Sublimation, next to RDM with Refresh II.

    The way you speak is as though Embrava was all that made SCH a job, thats not a job, its a spell. SCH as a job has a lot of strength, Embrava is being nerfed, so it loses some power, but it still is a good job over all, when they nerf Regen, removed SCHs ability to use weather bonus so well, and they kill off Kaustra's DoT effects, then yes, SCH will be a weak job, but till then I believe the job is strong and worth bringing to many low man, or dungeon-like events.
    (11)

  8. #8
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    They pretty much destroyed one of the best two hours into a rather useless two hours.
    (3)

  9. #9
    Player Siiri's Avatar
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    Mar 2011
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    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    It was a bit overboard. They could have done with nerfing length, and potency of regain like they did potency of haste. Did they not notice how over powered this was to start with? If it had been nerfed within a couple weeks it wouldn't have caused this much a stir.
    (2)

  10. #10
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Siiri View Post
    It was a bit overboard. They could have done with nerfing length, and potency of regain like they did potency of haste. Did they not notice how over powered this was to start with? If it had been nerfed within a couple weeks it wouldn't have caused this much a stir.
    I know, it's like they are doing mostly nothing in the past 2 years, and actually created many great contents and activities that are fun, worth raving about and doable by all. Then suddenly everything take turn for the worst and all you see is bad news after another, an avalanche of nerfs to almost everything that was good and fun. It's quite a disappointment when you see the amount of bad news they have been delivering this past week alone, not to mention a long list of broken promises from their 2012 plans.

    Embrava is not only useful for endgame events, but as well as your normal alliance party in abyssea when you cannot find a healer. It lets scholar do some impossible feat, aka soloing Shinryu, and let us do small group activities when doing old contents. I feel like they are not quite bright over there and not really seeing the bigger picture.
    (5)
    Last edited by Luvbunny; 10-24-2012 at 10:44 AM.

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