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  1. #1
    Player Hercule's Avatar
    Join Date
    Jul 2011
    Posts
    201
    Character
    Rasalgethi
    World
    Asura
    Main Class
    DRK Lv 99

    New K.O. Penality!

    Hi,

    Well this is the idea, nowadays we are not affraid of die, we dont care of K.O. and it's mean nothing wrong (beside weak timer), death dont anymore inspire fear, and I think this is sad.

    Moreover, nowadays EXP is really easy to obtain...

    So the idea is put a new K.O "Penality" and some new options
    (Currently K.O Penaility: http://wiki.ffxiclopedia.org/wiki/K.O. )

    New K.O. Penality (for lv 90+ only):

    -When you die, if your Homepoint, Reraise I or Raise I you lost 14,3%~ Exp
    (so this mean 7 Dead = LV down)

    -When you die, if you have Reraise II or Raise II you lost 10%~ Exp
    (10 Dead = Lv down)

    -When you die if you have Reraise III or Raise III you lost 6,6%~ Exp
    (15 Dead = Lv down)

    -When you die if you have Araise you lost 5% Exp
    (20 Dead = Lv down)

    And a new fun option idea!

    -When you have Reraise (1, 2, 3) or Raise (1, 2, 3) on you, you can choose to wake up normaly (5 min "weakness" penality)
    OR 2nd option, with only 3min weak penality but this 2nd option cost 20% exp loose on the actual level.

    -If you have Araise on you choose the option 2 mean the same exp penality but with only 1min30sec of weakness. (3min with option 1 of course)

    Thank you for your attention, i think its a good idea for the new expansion that coming in 2013 to add some "spice" in FFXI, who is a little tasteless these days (in terms of emotions).
    (1)
    Last edited by Hercule; 10-23-2012 at 10:06 AM.

  2. #2
    Player Dragonlord's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    No. SE just revamped the xp lost system a few months back, and this is the opposite of the direction they took (which is less exp loss overall). So why go backwards?
    (22)

  3. #3
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    EXP loss was the most horrible idea they ever had for this game. EXP still sucks now, as much as it did back then, it's only faster, so you have to do less, but why would you want to do it at all?
    (17)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #4
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Exp penalty wasn't too bad, really, but the possibility of leveling down was.

    In either case, no thanks.
    (4)

  5. #5
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Please, make the whole xp thing pointless. The new way is to just dive in, have fun at 99 and start your grindfest there and pick your poisons among many of the endgame activities and gearing your jobs. End of story. That's the whole point of the game now, grindfest for gears.
    (1)

  6. #6
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Just shoot me if they ever implement this....
    (7)

  7. #7
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99


    I think that game has the death penalty you're looking for.
    (14)

  8. #8
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    No just No. It really doesn't and won't do a thing to anything other than to make people go into Abyssea to solo a bunch of mobs and recap xp again. Brings back old memories of doing dynamis as BLM and then having to run out to solo Flans to recap exp every time. It doesn't do anything but add time to waste.

    The only thing this will add to game play is just pain and suffering. If you're out of things to do in game, you can always try crafting, dont wish bad things on everyone else. SE is doing a great job on that on their own as is.
    (2)

  9. #9
    Player Splinters's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Sandy Rank 10
    Posts
    17
    Character
    Splinters
    World
    Lakshmi
    Main Class
    NIN Lv 99
    Quote Originally Posted by Hercule View Post
    Hi,

    Well this is the idea, nowadays we are not affraid of die, we dont care of K.O. and it's mean nothing wrong (beside weak timer), death dont anymore inspire fear, and I think this is sad.

    Moreover, nowadays EXP is really easy to obtain...

    So the idea is put a new K.O "Penality" and some new options
    (Currently K.O Penaility: http://wiki.ffxiclopedia.org/wiki/K.O. )

    New K.O. Penality (for lv 90+ only):

    -When you die, if your Homepoint, Reraise I or Raise I you lost 14,3%~ Exp
    (so this mean 7 Dead = LV down)

    -When you die, if you have Reraise II or Raise II you lost 10%~ Exp
    (10 Dead = Lv down)

    -When you die if you have Reraise III or Raise III you lost 6,6%~ Exp
    (15 Dead = Lv down)

    -When you die if you have Araise you lost 5% Exp
    (20 Dead = Lv down)

    And a new fun option idea!

    -When you have Reraise (1, 2, 3) or Raise (1, 2, 3) on you, you can choose to wake up normaly (5 min "weakness" penality)
    OR 2nd option, with only 3min weak penality but this 2nd option cost 20% exp loose on the actual level.

    -If you have Araise on you choose the option 2 mean the same exp penality but with only 1min30sec of weakness. (3min with option 1 of course)

    Thank you for your attention, i think its a good idea for the new expansion that coming in 2013 to add some "spice" in FFXI, who is a little tasteless these days (in terms of emotions).
    I didn't think Tanaka had any english-speaking children. I have an idea. Let's have a bicycle race on a bumpy road with solid metal tires. WTH, remove the seat too.
    (5)

  10. #10
    Player Plasticleg's Avatar
    Join Date
    Aug 2012
    Posts
    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    Good try OP

    one cat out of seven tarus
    (4)

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