I'm curious as to what the playerbase thinks of how the DEX stat works and if it would be preferable to change the way its handled on one-handed weapons, similar to how acc/attack from STR and DEX is given a boost on two-handed weapons, and if this would help one-handed jobs become more viable options for the some the higher-end monsters (Except for the obvious crit-resistant stuff like Paramount Botulus). I feel that instead of making DEX this weird, exponential kind of growth on one-handers, that instead critical hit rate should grow linearly on one-handed weapons, and should be given a slightly higher cap (Maybe 25% instead of 15%? Dunno).
Mostly, I feel there's a problem because the extra DEX on "light" damage jobs is mostly irrelevant for the higher-end monsters. For reference, currently a WAR typically TPs in around 100~110 DEX, while NINs typically TP in around 120 DEX and THFs and DNCs in about 140 DEX. (+about 10 to each if it's a Mithra) With typical end-game monsters having around 110+ AGI, its impractical for jobs, even the light ones, to gear specifically to increase their crit rate, as opposed to the pitiful attack/accuracy they might have on these monsters, partly because they lack the bonus that two-handed weapons get. This means that light jobs are usually only sitting around with something like 2-3% more critical hit rate than a two-hander job.
Frankly, even if one-handers maxed out the current 15% cap on crit rate from DEX without changing any of the gear they wear, they still wouldn't beat two-handed jobs under normal party buffs because of how dual wield is impacted.
Still, i can see downsides to adjusting this:
1. It might be unbalanced (heh heh...) for light jobs on weaker enemies if they could cap DEX crit rate very easily. However, I'm pretty sure currently most light jobs are capping out their crit rate on the small-fry that matter, so adjusting the way crit rate grows from DEX might not impact it as much as you think.
2. It screws up the way said jobs currently gear, potentially annoying a bunch of people that would've rather had the system kept the old way instead of having a lot of hard-earned gear turned useless, which is why I'm asking for some opinions.
Obviously all this stuff is talking about things outside Abyssea, because 1. lolAbyssea and 2. Pretty much every single job is capping dDEX in there, including mages. I do find it worth noting though, that it's only inside Abyssea, where critical hit rate is close to 100% (well, usually 75% from RR+GH), as opposed to outside where the base maximum is 25% with merits, that one-handers are (sometimes) doing better than two-hander jobs.