After thinking about I've come to a conclusion that the recent game design of events like Legion, Meeble burrows and Neo nyzle isle is really poor or flawed in some way in my opinion.
Honestly, I feel each piece of new content should be designed as it's own game with the main goal being the gear and access to the entire event and as it's own game it should be fun and involing for more than 10 mins a day. A good example of content that is it's own game is imo Abyssea and VW while some of the stuff there is hard if you have no buffs or knowledge of the system with time you get atmas, complete abyssea and learn the stagger system giving you the tools to complete abyssea and finally reap the rewards which helps you outside of this event.
Now, personally I don't want every piece of content to be abyssea V2 or VW V2 they do some aspects that could be carried across to other event to make them more accessible for example lets take Neo Nyzle, for some this event is impossible yet with some simple tweaks it could of been fixed and even made more fun by making the floor 20,40,60,80 bosses drop helping items you can store and trade to a lamp to make things easier like for example if you kill a floor 20 boss you'll get an item that will reset any floor so you can shuffle your objective, on 40 it's a +3 min time extension item, on 60 it's instant free floor and for 80 floor +10 item. Either way, these are just random ideas and i easily believe there more fun than what SE wants weaker player to do and that's get to floor 80 375 times instead of clearing floor 100 15 outside of that being ridiculous it's just plain boring doing nyzle for 375 days+.
With this kind of game design in mind it would be easy to add over powered mobs with the time sinks being party's killing mini bosses and building points or event only items/gear to finally challenge this monster and of course the great side of this is that the risk/reward it set by the players and while we do see some of this in action like for example meeble burrows square likes to put a nice time restriction of just building up your buffs. Easily a better way to do this would be to say you can only fight each boss once a week so it's up to you if you want to spend 2-3 hours building up all your buffs until your a demi god on par with the boss or risk it all and challenge the boss straight off the bat in some David vs Goliath match.
Either way, I guess what i'm trying to say is I'm getting really bored of the old fashioned game design that is being used i'd rather my time sink in an event be the building up and getting ready for the ultimate challenge rather than waiting 20 hours for some gob to milk a mole .
As for the worries i'm sure SE has about people burning through there content well if it's fun and designed well then people are more likly to replay and help there friends making it last even longer and also make a little gil by selling the event only gear making the event more accessible for new players. Honestly, if content lasted 1-2 months and i was done with it i'd feel alot less ripped off than being forced to play it repeatedly for a low drop rate or only allowed to play something I've payed them to develop for 15 mins a day it's like buying a new game that turns it self off every 30 mins each so that it can make it's 10 hours of content last longer than a 50 hour game.
Thanks for reading ^^ and this is just my opinion on how i feel the new content has gotten were it feels SE values the length of time it take to complete over how fun it really is thinking it'll keep people playing. You know what has kept me playing most games is that there fun :P