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  1. #1
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99

    Skill up grains for 'support skills'

    Ok so here is my post i made in the SMN boards:

    http://forum.square-enix.com/ffxi/th...l=1#post365938

    So why am i making a thread here? Just to try get more attention for the devs. enchacning magic is painfully slow, with summoning skill and I am having problems with bard skills. I been playing bard non stop for 3 weeks total I think and the first week inculded farming for seals, getting string 0-280 or so and farming for +2s. The next two weeks I kept doing that along with getting some extra merits in exp abyssea pts just for the sake in trying to skill up. (90 merits i think) plus prob another 40-60 in voidwatch exp (omg vw gives so much exp it is the reason i have like max gkt ws merits and a few other ws merits plus 12 str and 11 int)

    so the next two weeks of non stop brd of doing ^ that plus some PW, new limbus NM and other high level events, my skill went up 30 for string of non stop spaming Threnodys after doing the casting buffs, elgy and Pining Nocturne. I would love to toss out more cure IVs and help the event progress better but no I have been spamming Threnodies non stop for two weeks to get like 30 string skill and maybe 20 singing skill? ( did not really keep track of that since all i can really quote is string since that was pretty much useless till some +3 stuff was based on string so I wanted to skill it.) I think singing went up around 80 skill over the progress of 3 weeks since that skill goes up for wind or string. I have not really tracked wind since I was capped for wind buffs when I returned so I was only worrying about string.

    Point is unless it is weapons (I think parry, guard and shield could be addressee too again.. maybe evade. is stuff is too hard to skill. Back when the game was 75 and common mobs lived 2-5 mins (talking even pre new 75, ATU and such) The slow gains was fine since it was easy to pretty much cap any skill as you leveled expect gaurd, parry and shield. The new change to shield that took place between old 75 and new 75 helped that skill greatly. (I do not know how hard/easy shield is now to cap)

    After ATU and even abyssea stuff dies way to fast for the old skill up system. There is no more killing a single mob for 2-5 mins for exp or 2 hours in case of HNMs. Now a single mob dies in 10 minutes or less depending what it is. Even PW is a joke now and that mob was 18+ hours when it was new (That was not a good thing ether)

    Point is the skill up system is WAY out of date and based off level 75 like a lot of rules still. After quiting for a year I was hoping the game would be off from playing off level 75 rules but I guess I was wrong.

    Can we have a real level 99 cap and not a fake level 99 cap that is still based on 75 rules? thanks.
    (0)
    Last edited by Rambus; 10-02-2012 at 10:38 PM.