Pretty please with sugar on top lol
Pretty please with sugar on top lol
SE keeps telling us they want to alleviate inventory issues, but things like this still exist.
And as someone who does a fair amount of Fishing, I'd kill to have lures stack to 12, just because carrying around 60 minnows to fish is a lot of inventory space I have to make room for.
/人 ◕ ‿‿ ◕ 人\
our precious mules @ $1 each are too much of an necessity on both ends, i fear.
Hello!
Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.
Devin "Camate" Casadey - Community Team
Better says we hate our playerbase so much ; ;
or even...
Why you bother and do not give us ur money making a new mule.
Last edited by Waldrich; 10-04-2012 at 10:16 AM.
The number of things useful/valuable to a level 99 player that can be crafted from materials gathered from HELM, as opposed to things only dropped from NMs, is so small that your argument is laughable. The only jobs it would affect are Ranger and Corsair, and would only reduce the cost of ammo very marginally (ore and lumber aren't the only ingredients in bullets and arrows), something we've been asking you to do for ages.
Then add a harvesting fatigue like you already have for fishing due to botters and other nonsense.
I think having so many unstackables drop from VoidWatch threw the economy factor out the window. Do you have any idea how much Gil has inflated since the introduction of VoidWatch? Literally every player that partakes, sells a majority of the items recieved to a NPC, which has been steadily injecting copious amounts of Gil into the economy.
I'm no economist, but i'm aware enough to see the effects on prices of sellable items on the AH over the past year. Using the economy as an excuse to hinder the amount of items you can carry is a bit off the target. Not everyone wants to be a woodworker, but allowing core items needed to craft to stack only increases availability of resources, which if you make those items more readily available to prospective crafters, there will be much more competition in the crafting market, which would help drive the prices of higher tier crafted items down.
Win-Win, says I.
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