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  1. #21
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    When the first MP recovery happened I gained 30 MP on both SCH and SMN (Both naked of course). So I assume there's a Clear Mind VI in there somewhere, and obviously all mages have it.
    ????? where? how can you assume that when you just pointed out clear mind V?

    SMN had clear mind V at 70 and yes the game was 70 at one point and even at 75 when blm and SMN can clear mind V, whm was on clear mind IV with scholar.

    now everyone is clear mind V except blu and i go whhhhhhhhhhhhhhhy? *also pointing to the fact RDM has been on clear mind III since 75 though I have not tested it

    And what is this about only '46 cure potency..."
    *old man voice*
    back in my day only whms had cure potency and that was from a 10-60 mil body and a staff, everyone else just got the staff. I do not have this new fanged 99 gear since i just returned to the game...

    I personally think it's fine that tier 4 spells still require addendum black. Not only does it fall in line with what SCH is based on, which is drawing knowledge and strength from Grimoires, but it also encourages specific play styles because constantly swapping between Addendum White and Black becomes a strain on strategems. It's somewhat like BLU's spell reset timer but not nearly as annoying. People often forget that jobs are supposed to have negative sides to them. Having some spells locked is one of them when it comes to SCH. When all is said and done, a SCH could likely still outnuke a RDM using just helix spells and tier 3 nukes, anyways.
    I don't. I do not feel it fits the level progress past 75.
    at 75 we got a tier higher then drk (who has better elemental skill then rdm and sch)
    at 75 we free casted the same spells rdm has
    at 99 we did not grow in our freecasted spells while rdm and drk has.
    why?

    I am glad SE did something to fix healing skill but that does not change my mind about getting weather/helix II because they are all subbed now, or that we should get T4 nukes off addendum black. Example:

    Scroll of stone IV:
    BLM 68/SCH 76/RDM 77/
    SCH 70 ( addendum black)

    Thunder III:
    BLM 66/ RDM 75/ DRK 96/SCH 69

    So it fits the level progress of braking 75... why have a game at 99 that does not truly progress everything then it had at 75?
    (0)
    Last edited by Rambus; 10-04-2012 at 02:42 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #22
    Player Plasticleg's Avatar
    Join Date
    Aug 2012
    Posts
    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    SCH main gets an enhanced potency + merits for helix macc/mab.

    They had the addendum restrictions so that SCH had some sort of limiting factor when it came to their utility (that being time).

    Clear Mind and it's tiers are pretty irrelevant to any current content, especially for SCH. With the amount of refresh and sublimation enhancement gear it has access to, I would be pressed to say that your group is already screwed if a a good SCH ever had to rest.

    No, SCH is not in a "great" state at the moment with the incoming Embrava nerf, but with the addition of Tranquil Heart, Convert from RDM sub, refresh +8 gear, enhanced regen through light arts, and lower Stratagem charges, the only thing a WHM would have over SCH is Curaga, Arise (lol), an easier time at capping Cure cast speed, and Cureskin.

    SCH has benefited from the cap rises, just not in the way you wanted it to.
    (2)

  3. #23
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Rising tide sinks all ships etc etc.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  4. #24
    Player Muras's Avatar
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    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Rambus View Post
    ????? where? how can you assume that when you just pointed out clear mind V?
    All I said is Clear Mind VI (As in, 6) exists. I know so because Clear Mind V is 27 MP on the first MP recovery while resting, and I gained 30 MP while resting on the test server as both SCH and SMN. If SCH gets Clear Mind VI I can assume that BLM and WHM does as well because they always got Clear Mind traits before or at the same time as SCH.

    SMN had clear mind V at 70 and yes the game was 70 at one point and even at 75 when blm and SMN can clear mind V, whm was on clear mind IV with scholar.

    now everyone is clear mind V except blu and i go whhhhhhhhhhhhhhhy? *also pointing to the fact RDM has been on clear mind III since 75 though I have not tested it
    The answer is because MP is just as important to SCH and WHM as it is to SMN and BLM. The jobs are simply useless without it. SMN hasn't lost anything with other jobs having the same level of Clear Mind. Resting for MP isn't all that important anymore though.

    And what is this about only '46 cure potency..."
    *old man voice*
    back in my day only whms had cure potency and that was from a 10-60 mil body and a staff, everyone else just got the staff. I do not have this new fanged 99 gear since i just returned to the game...
    I was around during those days too. And what the game was like back then doesn't really mean anything because it's in the past. If you've just returned to the game you should take the time to see what has been changed, and I say that because it's just useful to know. WHM can easily get +50% Cure Potency, and SCH can hit that amount as well, although not as easily. WHM is, of course, still the best healer in the game as it should be, but SCH is in a comfortable 2nd place.

    I don't. I do not feel it fits the level progress past 75.
    at 75 we got a tier higher then drk (who has better elemental skill then rdm and sch)
    at 75 we free casted the same spells rdm has
    at 99 we did not grow in our freecasted spells while rdm and drk has.
    why?
    Technically DRK and SCH are tied in Elemental Skill if the SCH is using Dark Arts. And the only time SCH is going to cast nukes is when it's using Dark Arts.

    I suppose I should've just originally said that this is just a game, and trying to apply logic to game mechanics and balance is only going to cause frustrations. For all we know the answer from the devs could simply be "Because we said so," but I think it's more of an issue with game balance (We all hate that word but sometimes it is necessary I suppose...).

    I unfortunately don't work for SE so I cannot answer your "why?" with 100% certainty, but I can certainly give my best speculation.

    When you play Scholar, you can tell it was meant to be something like a BLM and WHM in one, but never at the same time. Addendum Black is obviously BLM mode and Addendum White is WHM mode. A WHM cannot cast nukes without /blm much less tier 4-5 nukes, while a BLM cannot cast -na spells and the like without /whm. It's my best guess that tier4+ nukes aren't actually "Scholar" spells, but rather a bonus for choosing to specialise in something. Likewise with Addendum White.

    As far as RDM is concerned, it full times all it's spells without any negative effects. It can freely cast tier 4 nukes but at the same time, it will always ONLY cast tier 4 nukes. It can always use these spells, but it will never get stronger either like SCH can with it's mode switching. That is RDM's pro/con (Unfortunately RDM is just a bag full of cons these days...).

    I personally consider choosing to stick with the basic Light Arts and Dark Arts is "True Scholar" mode as it allows oneself to more easily swap between the two with little loss. You can still deal a good amount of damage with just tier 3 nukes and helix spells, and can still heal quite nicely too.

    I am glad SE did something to fix healing skill but that does not change my mind about getting weather/helix II because they are all subbed now, or that we should get T4 nukes off addendum black.
    I will agree that I'd like to see Storm II spells or something similar like an Iridescence spell or even Iridescence traits (More weather bonus). Helix II spells would be cool too but I'm not entirely sure it's necessary because of the recent changes to helix spells. It is true that all jobs can sub helix spells now, but they're terribly nerfed in comparison to what a SCH main can do with them. I mean, they probably can't even do 10% the damage of a SCH main's helix. As a SCH I can often land helix spells for 300-500 which amounts to around 5400 - 9000 damage over time for only 25ish MP. More damage is always nice but helix spells kinda already do a ton for their cost. Only thing I can think of is if Helix II spells dealt similar amounts of damage but a lot faster, which would be nice.
    (1)

  5. #25
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Muras View Post
    All I said is Clear Mind VI (As in, 6) exists. I know so because Clear Mind V is 27 MP on the first MP recovery while resting, and I gained 30 MP while resting on the test server as both SCH and SMN. If SCH gets Clear Mind VI I can assume that BLM and WHM does as well because they always got Clear Mind traits before or at the same time as SCH.
    I thought clear mind V did start at 30 mp, anyways maybe just me but i would think at 99 SMN would have the highest one and only be the job that has it. I know it does not matter much but i still want this feeling of a 75 game to be gone (kinda hard to do when there is still a lot of stuff that depends on 75 content though)

    for the IV nukes off addendum back at 75, I just think they forgot or just did not want to add it despite logic saying it should be like that.

    I do not see how helix would be much different from sub and main but those merits and i think it is 10 mab? Maybe I been gone to long to know about all these changes but at first it did not seem much changed. and 25 mp? i thought it was like 60 or something???


    Still at the very least give us weather II and that will also address that boost str problem.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #26
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Rambus View Post
    I do not see how helix would be much different from sub and main but those merits and i think it is 10 mab? Maybe I been gone to long to know about all these changes but at first it did not seem much changed. and 25 mp? i thought it was like 60 or something???
    Just out of curiousity, how long have you been gone? ^^; I'll try to sum up the overall changes SCH got though...

    Quite a few updates ago they did some major revamps on SCH. They lowered the levels that SCH gains Regen so that it learns all Regen spells before WHM (At Lv75 SCH didn't even get Regen III, but now SCH learns it at Lv59, and WHM does not learn Regen V making it a SCH only spell), and buffed the potency of SCH's Regen while Light Arts is active. For example, without Light Arts Regen1 normally does 5 HP/tick, but with Light Arts it does 29 HP/tick. Likewise, with Regen V, it normally does 40 per tick, but with Light arts it does 64. It can further be boosted to 69 with the Empyrean +2 hat. Oh, and every Regen spell lasts 48 seconds longer with Light Arts up as well, so with Perpetuance and SCH's Empyrean +2 hands you can make Regen V last 4.5 mins totalling 6210 potential HP recovery.

    Along with the Regens they buffed helix spells too. Originally at Lv75, and before the update of course, Helix spells lasted only approximately 1 minute and did pretty mediocre damage. They also cost somewhere around 60-70 MP. After the update though, with Dark Arts up, a helix spell will last up to 2 minutes and 48 seconds and gain a damage bonus too. Generally this lasts for 18 ticks so if you initially do 400ish damage it's 7200 damage in total if the mob lives long enough. And of course, the MP cost has been lowered to 26 MP which is 24 MP with Dark Arts (I was off 1 MP when I said 25 earlier :P ).

    It should be pointed out that these bonuses to helix and regen spells from their respective arts DO NOT work when used as a subjob, which is why helix spells in particular are so much weaker from other jobs.

    Aside from those specific changes to SCH itself, Regen spells had their cast time reduced quite a bit, which effects all jobs. Along with the cure potency changes, SCH has been beefed up a lot. I probably don't need to mention this since it's quite hard to miss, but SCH was also given 2 hour specific spells, Embrava (Super HP/TP/Haste spell) and Kaustra (Super DoT spell, similar to helix spells but damage occurs every 3 seconds instead of 9).

    So yeah, like I said, I'd welcome storm II spells or a spell that further enhances the bonus received from weather. But overall, SCH is pretty powerful when used well.
    (1)

  7. #27
    Player Tesahade's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Niflheim
    World
    Fenrir
    Main Class
    SCH Lv 99
    Sch does not need cure V we already be the numbers whm can pop on cure IV when they are capped CP, capped healing magic, and with as much mnd they can find. And we are uncapped CP uncapped healing magic and with much lower mnd then them just because of light weather+ twilight cape, obi, and the new staff's(which btw adds all up to +25% weather bounse ie. double weather) we smahs there tiny cure IV's. if we had cure V it theres no way Whm(the healing magic job) would beat a sch cureing power.

    Sch is doing fine we have double weather(with gearing right) we have powerful helixs(although underutilized) and excellent Healing(with proper use of spells and ja's)

    Only problem is we aren't known as Sch at the moment just the Crack dealer embrava has turned us into
    (3)

  8. #28
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Caketime View Post
    Give all whm spells to sch, delete whm. Problem solved.
    I think what you meant to say is to delete RDM altogether since SCH is pretty much taking over RDM enhancing and crowd control abilities (graviga + bindga) while WHM seems to be able to debuff mobs just fine. On another corner BLU pretty much taking over the RDM melee capabilities and able to perform many things that RDM can't even touch.
    (0)

  9. #29
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    They really need to boost the storm spells instead of a bonus of 7 to increase it to 14 and increase the duration. They also need to boost Adloquim TP gain spells to 3 tp gain in lieu of Embrava nerf. Whm still have the cureskin benefits plus Cure 4-6 and all those Cura + Curagas spells to ensure party will live long enough to survive. But yeah apart from the Embrava nerf, I say SCH is a very nice jobs when played correctly.
    (1)

  10. #30
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Rambus View Post
    I am just wondering why jobs on /SCH can have the same spells as SCH main expect for thunder weather. I looked at the other thread about the comment on stormsuge merits and I can understand the complaint over that as well because of this issue I am posting about.

    Now, If jobs can sub whm or RDM for cure IV why is our job as a main stuck on that same spell? I was expecting more of a level 99 game after I quit not a fake 99 game based on level 75 rules still.

    This also goes in why not give weather II and helix II? You know spells for the job as a MAIN that can't be obtained as a sub. (You let sub all our helix spells so where is helix II? why were these spells changed to be subable anyway?)

    Then I do not get why a 99 SCH requires addendum: black to cast stone IV-thunder IV when rdm can freecast them (back when it was 75 SCH freecast stone III- thunder III same as rdm)

    Stone IV - thunder IV under Addendum: black at 75 is fine, at 99 it is stupid.

    Please break all the level 75 rule mentally, thank you.
    you do know that helix get a substantional boost in dmg as a MAIN sch with dark arts up? (/sch gets no boost whatsoever and the spell is arsed)
    The same happens to the Regen I-V SCH main gets a boost in regen spells with Light Arts up.
    I really dont see a problem, Adloqium is exclusi (granted it could use a buff from 1 regain per tic to 3) and the 2 enmity spells. Granted the Enmity spells are useless atm, but when we get "hopefully" an enmity and tanking fix, they might prove quiet usable.

    I dont expect zomg wtf uber exclusiv spells for SCH, the job is so versatile and excells so good at almost everything.
    (0)

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