I'm asking this question being in denial. I've always heard people say Voidwatch was bad content, and I would simply like to ask why. In Voidwatch's defense, let me make the following points:
1.) The event has the potential to be challenging without being ridiculous. You can adjust so many variables that affect its course, including difficulty via phase displacers.
2.) It's the old HNM's, but without the camping, the waiting around, the tension, and the frustration of dealing with botters. You can spawn the same NM within seconds after you kill it.
3.) The spoil system is rewarding. Unlike HNM's, VwNM's can drop more than one of an item or piece of equipment, and drops are distributive unto each participant rather than pooled among all.
In other words, it's almost a promise of items rather than just freak chance tipped your way by Treasure Hunter. And as if that's not enough, you can affect your chance of getting a rare item by trading rubicund cells and staggering the enemy, which helps everyone in the alliance get their stuff, hence encouraging people to help each other out.
4.) There's so few restrictions on participation. Got a Voidstone? Got access to the area? Then you can participate and receive rewards. Even if you don't have the best gear, like I said, the difficulty is adjustable with no penalties to rewards.
I just don't think that all the hate on the content and on the devs is warranted in the case of Voidwatch. It's a pretty stable and well thought out event. However, I'm sure I haven't convinced anyone at all of the point I'm trying to make. So I'm going to compare Voidwatch to Nyzul Isle Uncharted Investigation, an event that I do think needs some adjustment.
1.) Nyzul Isle Uncharted Investigation is not adjustable in terms of difficulty. You can adjust the destination floor but this does not equate to adjusting difficulty. Furthermore, doing so hurts the quality of rewards.
2.) Messing up still consumes an imperial army I.D. tag. Your abyssite doesn't get lost in Voidwatch.
3.) There's no promise of rewards. You can overshoot the destination floor and blow everything if you aren't careful. Also, the mechanism of floor progression is completely based on luck. No skill is involved. The best party can get bad floor jumps only to find order lamps awaiting them.
4.) Finally, a fair shot at the best rewards is not available to everyone. Even if you're going to do floor 80 runs 25 times per item, you still can't just find a pick-up party to do it in. I believe the privilege of getting the best stuff from floor 100 does belong to the party that is truly elite. However, I also believe that the chance to obtain the rewards the slow, agonizing, but easy way belongs to everyone.
Let's also define "everyone" and "elite". You can only do Nyzul Isle Uncharted Investigation with the very best of players with the very best of gear. You have to be hardcore and border nigh on perfect...
...and that's just to make it to floor 80.
Now, does Voidwatch have the same requirements? No. It does not. Is it completely luck based? No. Is rewarding without insane preparation? Yes. Is it forgiving in the event of a failure? Yes.