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  1. #121
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Trisscar View Post
    More evidence that the average player doesn't know the first thing about economics.

    People can't spend money if they can't make money. That simple.
    The key factor here is the unspoken suggestion that AFK leechers are all RMTs, whereas everyone earns Cruor (ie. Gil) magically while only one person actually "earns it." This dynamic is what throws economic principles out the window, because gil (money) is being artificially generated and injected directly into the economy.

    Unlike in the real world, where systematic checks are in place to control the injection of "new money" into circulation, this does not exist in FFXI. The question becomes "which system is better?"

    The system where Gil is hard to come by and uber gear is expensive, or
    the system where Gil is easy to come by, and uber gear is proportionally more expensive?
    (0)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  2. #122
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Trisscar View Post
    More evidence that the average player doesn't know the first thing about economics.

    People can't spend money if they can't make money. That simple.
    People can't spend money if the things they wish to spend money on are still to expensive due to increases in price that were caused by increases in overall money that is circulating between players.
    (1)

  3. #123
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Llana_Virren View Post
    The key factor here is the unspoken suggestion that AFK leechers are all RMTs, whereas everyone earns Cruor (ie. Gil) magically while only one person actually "earns it." This dynamic is what throws economic principles out the window, because gil (money) is being artificially generated and injected directly into the economy.

    Unlike in the real world, where systematic checks are in place to control the injection of "new money" into circulation, this does not exist in FFXI. The question becomes "which system is better?"

    The system where Gil is hard to come by and uber gear is expensive, or
    the system where Gil is easy to come by, and uber gear is proportionally more expensive?
    No. The problem the others have is more to the fact that now easy to come by for the average player, so more people can afford the more expensive gear. This means that these others can't lord over that gear the average player wouldn't have been able to afford in years past like it used to be.

    That's all it really is. Pissant ex-elitists who are bitter because they're now no more better than average players.
    (0)

  4. #124
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Demon6324236 View Post
    People can't spend money if the things they wish to spend money on are still to expensive due to increases in price that were caused by increases in overall money that is circulating between players.
    Higher prices are indicative of a healthy economy. It means that the intended customer (like, for example, me) has enough money that they feel comfortable spending more of it.

    I dread the advent of SoA because it likely means a return to when money was a pain in the ass to get.
    (0)

  5. #125
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Quote Originally Posted by Trisscar View Post
    Higher prices are indicative of a healthy economy. It means that the intended customer (like, for example, me) has enough money that they feel comfortable spending more of it.

    I dread the advent of SoA because it likely means a return to when money was a pain in the ass to get.
    O.o um.. uh... Lol tell that to the Iranians.
    (0)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  6. #126
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Nawesemo View Post
    O.o um.. uh... Lol tell that to the Iranians.
    Can we leave real world politics out of this, please?

    Also, maybe you can make a relevant argument about what you have against average player being able to make money.
    (0)

  7. #127
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Quote Originally Posted by Trisscar View Post
    Can we leave real world politics out of this, please?

    Also, maybe you can make a relevant argument about what you have against average player being able to make money.
    There is nothing average about being able to duo box, fell cleave solo with a pocket whm, or run around with 16 level 30 players in tow. When you say average you need to mean average, the ones who play max 3-4 hours a day, and them being able to farm 1mil gil, and litterally double the amount of gil an item that in 2010 would cost. Higher costing items , doubling in price in months periods of time is a sign of rampant inflation, price gouging, and an unhealthy economy. But hey, its a game, its economy can have these things AND be healthy.... Awesome /sarcasm.
    (0)

  8. #128
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Nawesemo View Post
    There is nothing average about being able to duo box, fell cleave solo with a pocket whm, or run around with 16 level 30 players in tow. When you say average you need to mean average, the ones who play max 3-4 hours a day, and them being able to farm 1mil gil, and litterally double the amount of gil an item that in 2010 would cost. Higher costing items , doubling in price in months periods of time is a sign of rampant inflation, price gouging, and an unhealthy economy. But hey, its a game, its economy can have these things AND be healthy.... Awesome /sarcasm.
    Imagine when they figure out the average player can be used to farm them 3+ times what they get from cleaving just by setting up cruor burn parties.

    Just a bit of fun random facts for "average" players:
    In 2-3 hours (factoring in 1 hour setup) of cruor burn partying they'd net 1-1.5 mil gil after conversion.
    In 2 hours they could have farmed 1-2mil gil worth of currency in Dynamis. (Edit: based on Bismarck rates)
    (1)
    Last edited by Zagen; 10-17-2012 at 08:57 AM.

  9. #129
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I have no problem with the average player making money, I am simply trying to point out how doing that isn't going to actually help anything IMO.
    (1)

  10. #130
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I have no problem with the average player making money, I am simply trying to point out how doing that isn't going to actually help anything IMO.
    Banning RMTs is a lot like arresting and deporting illegal aliens. Sure, it looks good on the news and it makes it seem as its doing some good but it really doesn't in the long run. The way to really disable RMTs is to make it to where their potential customers don't have as much temptation to use their services.

    Good way to do that is to increase the ways that legitimate players can proficiently make money.

    You know, like making it possible to cruor farm for Gil.

    If you were right about the economy you'd see prices continually spiral out of control. But you don't. The prices have inflated, sure, but they are stable at the moment.
    (0)

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