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  1. #21
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Babekeke View Post
    Apply this change, but spells that aren't 'set' don't do any damage, don't cure any HP, don't inflict any enhancements, or inflict any enfeebles. They just hit, and still cost the same MP as if they were set.

    Balanced.
    How would you code a spell to hit without having any sort of effect?
    (1)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  2. #22
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Quote Originally Posted by Babekeke View Post
    What could be done that would allow BLU to play DD in VW, and still access all procs without having to keep swapping, and keep the balance in full:

    Apply this change, but spells that aren't 'set' don't do any damage, don't cure any HP, don't inflict any enhancements, or inflict any enfeebles. They just hit, and still cost the same MP as if they were set.

    Balanced.
    unfortunately they would never do that because of the coding issues, and also in order to "proc" the spell must land which means adding an effect/doing dmg in some amount to the mob. So in order for that idea to work the spells that were not set would have to do at least 1 dmg to the VW mob.

    I look at it based on other FF games that have blue mages in them. They get to use all their spells all the time, the biggest hurdle for FFXI is that the Job Traits of Blue Mage were tied in to the spells. If we eliminate the need to set spells for job traits and allow full access to spells all the time the whole job would change drastically. I like that we can customize our job traits, I just would like to have access to all the spells as well. Which is why a system where the spells that are not set are "normal" and those spells chosen to be "set" are augmented in some way is by far the easiest and most balanced solution.
    (0)

  3. #23
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    With limited MP pool and only a margin of our spells even being useful, I don't think having access to all spells at once would be overpowered while we only gain traits from those set, that sounds like a perfect idea because Job Traits are the only main reason it'd really even be overpowered. And if your worried about because we'd no longer have to set damage spells to take up our points, then lower the number of points o something to allow fewer traits.
    (0)

  4. #24
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Where is the SE rep to notice these suggestions T^T

    sounds like we are agreeing XD
    (0)

  5. #25
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Quote Originally Posted by Rambus View Post
    Where is the SE rep to notice these suggestions T^T

    sounds like we are agreeing XD
    They never seem to notice the really good ideas. xD
    (0)

  6. #26
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    Won't happen, ever. Most would be a JA that allowed access for a limited period of time.

    Part of BLU's core design concept is set points and forcing BLU's to pick and chose their spell sets. Your asking SE to completely redesign / rebalance BLU over what is essentially a problem with a single event. Blue magic cool down has never been an issue until SE released Voidwatch. Even inside Abyssea the proc list was small enough that you could cover the three days pretty easily. What really needs to happen is have the Blue magic procs in voidwatch drastically reduced to one to two per element tops.
    (3)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #27
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Rambus View Post
    Where is the SE rep to notice these suggestions T^T

    sounds like we are agreeing XD
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.
    (0)

  8. #28
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Does no one realize that the only thing the cool down timers do is prevent a BLU from casting spells? I ask because it's been mentioned that Job Traits and Stat Bonuses being changed on the fly would be one of the reasons this would be over powered, except those don't suffer from the delay.
    (1)

  9. #29
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zagen View Post
    Does no one realize that the only thing the cool down timers do is prevent a BLU from casting spells? I ask because it's been mentioned that Job Traits and Stat Bonuses being changed on the fly would be one of the reasons this would be over powered, except those don't suffer from the delay.
    It would also unbalance an already dangerous job.
    (1)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  10. #30
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Llana_Virren View Post
    It would also unbalance an already dangerous job.
    I'd love a legit example. The only time I've ever cared about switching spells in the middle of anything at all has been for staggers. And let's be real here BLU is a dangerous job on trash mobs anything beyond that it's there for staggers and nothing else because if those weren't a factor that BLU would be on a different job.
    (0)

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