Job | Ability Name | Effect | Effect Duration |
Warrior | WAR SP 2 | Grants a 100% chance of activating Double Attack. | 60 sec |
Monk | MNK SP 2 | Doubles your maximum HP and recovers health equal to this amount at the time of casting. | 30 sec |
White Mage | Asylum | Grants a powerful resistance to enfeebling magic and Dispel. | 30 sec |
Black Mage | Subtle Sorcery | Decreases enmity generated by magic and increases magic accuracy. | 60 sec |
Red Mage | RDM SP 2 | Increases the accuracy of your next enfeebling magic spell cast. Effect expires when either 60 seconds pass or an enfeebling magic spell is cast successfully.
| 60 sec |
Thief | THF SP 2 | Steals one beneficial effect currently on an enemy, including previous special job ability effects.
In the event there are no beneficial effects on the target, the ability will miss and be considered cast.(Added November 22, 2012) | Instantaneous |
Paladin | PLD SP 2 | Damages enemies with your shield and drastically lowers their melee attack power and accuracy. (Added November 22, 2012) | Instantaneous |
Dark Knight | Soul Enslavement | Auto-attacks absorb target's TP. | 30 sec |
Beastmaster | BST SP 2 | Increases the likelihood of charming enemies and eliminates the recast time for Call Beast. When either Charm or Call Beast is used, the charmed monster/called pet will have 300 TP and there will be no ability delays for either Sic or Ready.(Added November 22, 2012) | 60 sec |
Bard | BRD SP 2 | Allows an additional song to be cast on party members. | 180 sec |
Ranger | RNG SP 2 | Halves the delay on ranged weapons. Grants a 100% chance of activating Double Shot and Triple Shot. | 60 sec |
Samurai | Yaegasumi | Evades all special attacks that deal physical or magic damage. Enhances the potency of your next weapon skill every time you evade a special attack. | 45 sec |
Ninja | NIN SP 2 | Increases your number of auto-attacks based on the number of your shadow images. | 30 sec |
Dragoon | DRG SP 2 | Eliminates the recast time of jump abilities. | 30 sec |
Summoner | Astral Conduit | Eliminates recast times for Blood Pacts and fully restores MP upon activation. | 30 sec |
Blue Mage | Unbridled Wisdom | Allows unlimited casting of blue magic spells that use Unbridled Learning. Additionally, Unbridled Learning will have no recast time. | 60 sec |
Corsair | COR SP 2 | Reduces the recast time of party members' special job abilities, excluding yours, based on the number rolled. | Instantaneous |
Puppetmaster | Heady Artifice | Allows automatons to use a special ability that varies by head. Harlequin Head: Mighty Strikes Valoredge Head: Invisible Sharpshot Head: Eagle Eye Shot Stormwaker Head: Chainspell Soulsoother Head: Benediction (will only affect the automaton and members of its master's party) Spiritreaver Head: Manafont | Mighty Strikes: 45 sec Invisible: 30 sec Eagle Eye Shot: Instantaneous Chainspell: 60 sec Benediction: Instantaneous Manafont: 60 sec |
Dancer | Grand Pas | Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves. Effect ends either when its duration expires or is used three times. | 30 sec |
Scholar | Caper Emissarius | Transfers the whole party's enmity to a party member of your choice. | Instantaneous |