Page 1 of 22 1 2 3 11 ... LastLast
Results 1 to 10 of 212
  1. #1
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99

    Empyrean weapon needed adjustments

    As it is now, every Empyrean is essentially the same weapon.

    Build TP to 100, 200, 300, get an identical aftermath. There aren't anything that focuses on job abilities or traits, like mythics, and there's no great special effect, like on relics (Increases critical hits on Ragnarok, Enhances counter on Spharai, Amano's ability to weaken attacks, etc.)

    That being said, I think it would add uniqueness to Empyrean weapons giving each of them its own specific special quality to separate them from one another. DMG wise, they're in the middle of relics and mythics and on each end of that, you have enhancing qualities to either job abilities or the weapon itself.

    Empyrean weapons should also have this.
    (0)

  2. #2
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    I think that's a great idea. Empyrean weapons should not live in the shadows of relics.
    (0)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  3. #3
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    I agree with this.
    (0)

  4. #4
    Player hordecore's Avatar
    Join Date
    Mar 2011
    Posts
    218
    Character
    Matador
    World
    Bahamut
    Main Class
    RDM Lv 99
    Says the cheerleader :P lol go go
    (0)

  5. 03-19-2011 12:15 AM

  6. #5
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Yo Creamsoda, I'm really happy for you, Imma let you finish but I think I have one of the best ideas of all time. One of the best of all time!

    Currently 2H Empyreans get the same ODD% as 1H Empyreans, though ODD can proc on all of their swings compared to 50% of a dual wielded empyrean's swings. Monk counts as a 1H Empyrean in this case, as ODD can only proc on their second fist. The obvious solution here is to give ODD to both hands for 1H users instead of confining it to the main hand. The same should be done for Mythic 1H Aftermath level 3s, as it is a similar problem.

    The second big issues with Empyreans (and Mythics, I think) are that 300TP Aftermaths do not overwrite themselves. 100TP overwrites 100TP. 200TP overwrites 100TP. 300TP overwrites 100 or 200TP, but 300TP doesn't overwrite 300TP. Assuming someone wants to keep an activated level 3 Aftermath, they need to start TPing up to 300TP before their aftermath wears off. One or two lucky Triple Attacks with a 2H Empyrean or Mythic can put you at 300TP early and waiting for your aftermath to wear off so you can reapply it. It would be easier if you could just WS as soon as you get 300TP and reset the timer like you can for 100TP. I can't imagine this would be hard to fix, and would allow for smoother gameplay.

    My final issue is with multiple aftermaths at once. There's about one (quasi-)practical application of this, and that's Mythic GKT with Relic bow. I know someone with both, and he can't have both Aftermaths active at once despite being able to equip both weapons at once and use both weaponskills. Why limit it?
    (0)

  7. #6
    Player
    Join Date
    Mar 2011
    Posts
    34
    NO! your weapon procs compared to relics are unbelievable so: no!

    but have to vote yes.
    your signature, i curse it!!
    (0)

  8. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by hordecore View Post
    Says the cheerleader :P lol go go
    Complete with panty shot, no less.
    (0)

  9. #8
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Wrong forum.
    (0)

  10. #9
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Wrong forum.
    Actually no, considering it was moved here, I guess this is where they want it, lol.
    (0)

  11. #10
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Cream_Soda View Post
    DMG wise, they're in the middle of relics and mythics
    They are much better. They don't need buff either. Mythic are a fail attempt to do a weapon.
    (0)
    Last edited by MarkovChain; 03-19-2011 at 08:38 AM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

Page 1 of 22 1 2 3 11 ... LastLast