Wrong. Other melee require healing, buffing and constant upkeep, pets don't. If BST did as much damage as regular melee they wouldn't be as good as them, they would be strictly better. So bringing other melee also requires buffers and healers, which take up additional slots in the alliance, whereas BST wouldn't.
And I'm saying BST doesn't have a problem. Your "TH nerf" didn't do shit to BST, it's still the best Dynamis farming job out there, and by a good margin. This is not your first suggestion to BST that stemmed from nothing more than you wanting your job of choice to be better for no reason other than you not feeling loved enough.
First of all, it's been pointed out before why that's the case, a few times already just in this thread. Secondly, I don't feel the need to because you suggested it exactly the same way, with no supporting argument whatsoever other than "I want it", same as with your Guttler thread.
Edit:
The OP.
Asking for parses of something that doesn't exist, so if I can't provide them you think you win the argument? Clever move. But since you asked so nicely for an argument:
Pets can already get 14% Haste (not counting Run Wild or augmented 2hr). Another 15% brings the total to 29%. That's 86% delay versus 71% delay. That's a 21% increase in damage output. So you're asking for the already best farming job (by far) and one of the best, if not the best survivor jobs to increase their damage output by more than one fifth of its original value. Several times larger than that if Run Wild is active, even larger with the 2hr active, since Haste gets more beneficial the higher the value gets.
As I said before, BST currently rank up there with melee RDM when it comes to the validity of their requests. They're not satisfied with what they have (and unlike RDM, they actually have a lot at this point in the game) and want something their class wasn't designed for to compensate for imaginary needs.