A few things that would be nice.
Translated words.
All spells and job abilities are in auto translate. Nothing like farming a blue spell and you can't translate it.
Monster drops.
As it stands, if I killa monster in aby I get three things.
1. Exp
2. Treasure off monsters.
3. Crour
Outside aby
1. Exp
2. treasure
Crour or equivalent
My point all monsters in game should drop gil or some new item that players can use. Their is little point to exp or to some extent skill up outside aby if I get very little for my effort. Can you make "crour" or some item like it drop off all monsters in game?
Fire weather
Make a new zone that always have fire weather. This could be a new area.
Jobs:
Give every job one unique weapon skill beyond emp. When one leveled up Puppet master, Blue mage, Scholar, Dancer, Cor, people leveled these jobs 1-70 and they had no unique weaponskill. Everything was recycled. Now think of white mage.
Whm = hexa strike
Pld, swift blade.
BsL calamity
Drk Shadow of Death.
My point is the first five jobs had no unique weapon skill 1-70. Rune fencer and geomancer should have a unique weaponskill. So should all jobs who don't have one.
If you gave hexa strike to pld, whms would fume as an example. So the five jobs I mentioned get no relic weaponskill and they get no unique leveling weapon skill. So this is not balanced.
Bring scholar with option to melee better. More club and staff weapon skills.