Results 1 to 3 of 3
  1. #1
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    660
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99

    Weapon Skill / Spell Synergy idea

    Basic idea works like this: instead of casting a Damage Spell on a mob, you cast in on a player, and it basically charges that weapon with the element. When an appropriate weapons skill is used (Same element as the charge cast, extra damage is applied to the mob) Damage should be about 1.5 - 3.0 times the combined damage of casting spell and using WS separately. This should be enhanced with SCH storm spells and GEO position enhancement buffs.

    -The Cast will cause enmity to be transferred to the Spell's receiver, rather than the caster.

    Any thoughts or suggestions or tweaks appreciated. Trying to get the players working together again for max damage.
    (1)
    Last edited by Teraniku; 08-25-2012 at 05:30 AM.

  2. #2
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Increase monsters def. Nerf exp, and raise mobs levels to >80 in all expansion zones, then we may need one another, until then it'll continue to be, zomg ZERG IT!!!!! Recap c.o.p.... But I like the idea, provided a mob live long enough to m.b. off it.
    (0)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  3. #3
    Player Mathieu's Avatar
    Join Date
    Jul 2012
    Posts
    53
    Character
    Mathieu
    World
    Bahamut
    Main Class
    RDM Lv 60
    It's an overcomplicated idea for something that could be accomplished solely by making magic bursting stronger than it currently is. The only difference is that it takes out the minor level of teamwork and timing required to do something inherently more powerful.

    So, basically it's more powerful and requires less work than the current system.
    (0)