Basic idea works like this: instead of casting a Damage Spell on a mob, you cast in on a player, and it basically charges that weapon with the element. When an appropriate weapons skill is used (Same element as the charge cast, extra damage is applied to the mob) Damage should be about 1.5 - 3.0 times the combined damage of casting spell and using WS separately. This should be enhanced with SCH storm spells and GEO position enhancement buffs.
-The Cast will cause enmity to be transferred to the Spell's receiver, rather than the caster.
Any thoughts or suggestions or tweaks appreciated. Trying to get the players working together again for max damage.