Well, I have something I would like to be addressed is the issue of what is Red Mage's role in FFXI.
Currently, Red Mage does not serve a real purpose in non-EXP group events. I understand that Red Mage is a job that used to be and can slide into party slots that need to be filled. Though, with the current end-game events as they are now, there is no need for a "filler" nor is there any strategy that can afford a slot for "just in case." With events like Nyzul Isle Uncharted and Legion, Red Mage is not used in most strategies used. These events have specific setups by most of the player-base that does not include Red Mage. Red Mage is too marginalized to be of any use in almost all endgame settings.
I would like for Red Mage to not be marginalized as it is now. I would like Red Mage to have a specific purpose in Final Fantasy XI in end-game events.
Here are some things I believe that can be used to help in improving Red Mage and to give it purpose.
1. Increase Red Mage's Enfeebling Magic spell library and a reason to use Enfeebling Magic: Currently, Enfeebling does not have a place in endgame events other than trying to proc weaknesses. There isn't a need for the current Red Mage list of enfeebles because either the enemies in the events are immune to the spells (like Gravity and Silence) or the spells do not seem to have any effect at all on the enemy (like the Blind spell line). The current list of Red Mage spells are not enough to entice the player-base to include Red Mage in events. I am proposing to increase the Red Mage spell library. Some examples would include enfeebling magic that can weaken TP moves from enemies, enfeebling magic that can reduce TP production on enemies, and enfeebling magic spells that specifically target an enemy defense or attack stat (beyond the Dia and Bio spell lines).
2. Increase Red Mage's Enhancing Magic Library: As a job that was once touted for it's great enhancing magic skill, Red Mage enhancing magic isn't used very much at all in the community. Most spells that Red Mage possess are self target enhancing spells. These spells do not really work with the AF3 bonus set. The only two spell lines that can benefit from the Composure buff from the AF3 set are Haste and Refresh... which these two spells alone are not enough reason to invite a Red Mage to end-game events. White Mage and Scholar do a much better job with enhancing the party and are usually picked for that benefit in conjunction with their other benefits. I would like to see an increase in the Red Mage enhancing spell library that would want other to invite Red Mage for events (even if the spell does not directly benefit a party member). A few examples would be a single-target form of Temper that can be used on a party member ("Saber"), a Self-targeting enhancing spell that gives the same effect as "Fencer" (strength of the effect would be based on enhancing magic skill), a single-target Regain type spell, and a single-target spell that gives the same effect as "Fast Cast" to a party member.
I think with the two items would help Red Mage be more viable and desirable for endgame events. I would like to use my Red Mage in end-game events.
I also have one other thing that personally bugs me: Red Mage has two ranks in "Shield Mastery" but not enough Shield Skill to properly benefit from it. I would like to have Red Mage's Shield Skill raised if possible.
Thank you for reading and addressing my post.