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Feel free to post your request in my Signature Thread: Kingfury's Illustration Emporium: Signatures, Illustrations, and more!, though I must warn you, I'll be doing signatures for a few weeks to catch up lol.
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Yeah, that happens sometimes with my threads, but I'm just happy with sharing lol
I definitely hear ya, and I really did think to include party members into the process initially. The biggest debate I ran into though was if a RDM would HAVE TO depend on others for this ability to be useful. At first, I thought about the concept of using other party member's elemental weapon skills to activate the 3rd step for the "elemental effect", but then I looked at the whiplash of RDMs who would be irritated that they wouldn't even have the same ability to do so due to their lack of elemental Sword weapon skills. That, and I wanted to give something exclusively to RDM so that it would feel unique, which is why I chose to make the ability level 50 to suite the 2nd tier enspells.
In the end, I would hope for truly unique RDM oriented Aura effects such as Phalanx with perhaps an altered type of convert attached to it, or maybe an Aura that provides Haste with a powered down version of Chainspell attached to it. Anything that would make RDM desirable again within any party set up and fight.
Thanks for the feedback /
It was back when I requested the ability for RDM to aoe it's spells. That was under Tanaka though where Red Mage was thought to be "very powerful -.-". Matsui has indicated a more open mind to changing things in the game so I do believe the idea should be revisited. I've posted a somewhat lengthy post in the "what would you want" thread the CR's made for Matsui.
Personally I always wanted a "Spell Blade" ability similar to COR's QD. Instead of using cards it would consume the RDM's current enspell effect to produce a magic nuke (or enfeeble idea). RDM casts Enblizzard, use's "Spell Blade" JA (charge based like COR's) and *poof* Tier IV nuke damage or some sort of effect.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Here you go, like I said, like the idea. It's very clever. But it was made clear way back than that it's not what there idea of RDM is. If we should be fighting for something new, it should be single target spell's that out preforms/stronger than there aoe counter parts. As is, there's no job that really excels in that department.
Last edited by tyrantsyn; 08-17-2012 at 01:37 AM.
brillent!!!! giving rdm main the ability to aura perhaps enfeebles, heals, and buffs using that method sounds cool and 500 phalanx might actually help RDM get invite but not without some boost ability to other AOE(attack up all). also if the effect slow is be nice to add in the opposite effect to the party inside the aura where a 10% haste affect is gained when mob is slowed. RDM shouldnt beleft out lacking a real JA that boost others attack (not just haste/refresh II(all we bring to table) making RDM a little more usefull in a times battle such as AA high tiers where on difficult or higher RDM is not wanted filling a spot in the 6 person party and taking the spot of a main DD needed. only way i even able to do diff AAHM is go rdm/blm is STYMIE addle- ES impact and dot choke posion....land slow, n gravity when can it super high evasion even with almost aa +24-28 mac 5/5 hagondes on. rdmneed something casue i want be part of this game again. not just keep toping out of best stuff and not even be wanted like it been soooo long.....a rdm not gonna get an invite as i never have to AA Diff and have em loose there golden brd, cor tingy unless RDM can compensae somehow others dam, or some real advantage as we are now call RDM = worthless and that how i feel less im solo liek i cam 24/7
Goodness gracious.
lawls... this guy, man.
i imagine he's now reading the entire RDMelee threadnaught. i await the bump.
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