Well i just got an ideia on the other day i would like to share, since i belive that upping the enmity cap would not solve the issue and upping it for tanking jobs only would break the game i tought another interresting solution, what if tank/semi tank jobs (war,nin,dnc,pld) got a job trait that once they get hit by an enemy attack it makes all players around him in a certain radius(not a big one so mages cant really abuse from this effect unless they get risky and enter the radius) to loose enmity and with the higer levels of the trait the person getting hit would lose less enmity then the others?
I dont belive this would break the game too much but im not much sure if it would completely fix the problem either.
In the scenario that all players have capped enmity a war getting hit for exemple would reduce all players enmity (war abit less) so the monster would still be attacking him, but if a pld wants to free the war it would just be a meter of throwing some flash/voke in it then since it would start hitting the pld and it would stay hitting it because it would loose less enmity then the others , unless the war get into lets kill then all mode and start dealing heavy damage too fast, then the mob would be back to him because he would cap enmity first, this way it would be a constant race to cap enmity first then a fight to keep the pole position.
Well this is just an ideia that might work i want to get more opinions and facts if it would not work properly maybe even solutions.
There is some questions i asked myself while thinking about the JT:
Why a JT and not a change in enmity system?
- I think it will cause less impact on how the combat works if this get in as a JT (and might be easier to implement a JT then as a enmity system revamp).
What level it should be avalible?
-I would say about 5-10+ as it would help overall tanking and even tough low-mid levels are pretty much inexistent now adays its still there and shouldn´t be overlooked.
Why X jobs have it?
- I chosed those jobs because mainly they are the ones involved in tanking (as main and/or sub jobs) and making it a JT would help more then the jobs listed.
Why Affect a radius instead of a full pt/alliance?
-Mainly to avoid breaking the game since mages would never be targeted in that case since their hate would be constantly droping with everything the mob hits (since most of the jobs that gets the trait are pretty comum subjob choices anyway).
Why make the person getting hit lose less enmity instead of the same amount?
-Because if it reduced everything to the same amout would pretty much be the same as it is right now, the hate would still be bumping between the DDs because they can hit faster/harder generating more hate then a tank can keep up with.
The concept behind it was to help tanks become usefull again by attacking what makes tanks lose efectiveness now adays wich is when everyone hits the hate cap, since only the person geting hit gets their enmity reduced it pretty much makes tanking worthless this ideia try to make tanks viable but do not give then a level of enmity that make impossible to be overcomed making him the perma tank, instead it makes possible for it be on tanking duty but if the tank gets careless or the DDs get too hasty they will still be getting hit.
sorry for any grammar mistakes and the long post and thanks for reading.