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  1. #11
    Player Thorbean's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    51
    Character
    Thorbean
    World
    Phoenix
    Main Class
    MNK Lv 99
    Quote Originally Posted by Okipuit View Post
    Hello!

    Thank you for the suggestion, Thorbean. Unfortunately, from a system functionality perspective, it would be very difficult to create a setting to specify a particular type of damage (you, party, others) to display in the chat log or screen. However, as mentioned by Saevel, we will be revamping our UI and adding some new features for you to enjoy. Once we begin rolling those out, we'd like you all to offer up more suggestions and feedback!
    What about having the "enemy resists XXXX completely" shown in the log all the time. That would be a welcome addition as it's pretty much useless to everyone who has damage set to on screen. Add libra's info to that list too.
    (0)

  2. #12
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Mirage View Post
    Does the chat filter have electrolytes? Cause that's what the players need.
    The chat filter is fortified with what the world needs!
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #13
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Well I was thinking more along the lines of redesigning it and removing the damage display option from the gameplay section and just setting up the chat filters as follows:

    Log Screen Filter
    [] [] Player damage

    This way you check either one it dispalys, if you check both it displays on both, if you pick none it doesnt display at all simple.

    It is essentially the same idea though
    (0)

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