I have a few ideas for Job Traits and Abilities, but first, my brother made a suggestion that made a bit of sense and since we share an account, I'll post it as well. Paladin should get a job trait that allows for it's enmity to either cap higher or decay at a reduced rate so that it isn't so easy for other jobs to leap frog over it when none of its hate grabbing abilities are ready for reuse.
Now, as for my ideas...
(JA) Intercession - Cleanses an ally of enmity. Duration: Instant Recast: 5 minutes
(JA) Kenosis - Takes remaining MP and applies it to a damage reduction shield. (Example: 50% of max MP remaining turns into a -25% damage reduction shield.) Duration: 1 Minute Recast: 5 Minutes
(JT) Stewardship - Defense is enhanced in proportion to enmity.Ok this one takes a little bit of explaining. Libra gives us percentages of enmity levels. SO, if a Paladin is at 100% enmity, it would get a 10% Defense bonus. If the cap for Paladin were increased to say, 150%, it would be 15%.(JT) Epiphany - Occasionally reduces damage of special attacks or magic previously used by the current battle target. Chance of activating: 5%With this trait, monsters who like to use the same attack 3 times in a row would no longer necessarily destroy a Paladin's HP with it (Off the top of my head, like Despot with Panzerfaust).Been a bit bored late nights after work (I work the graveyard shift and aside from drinking, playing games is all there is at 4am in my town), so came up with some ideas for various jobs. Paladin is a job I played because my friends liked me as a tank on THF/WAR (which does work with a good BRD and Mambo x2 on things) and thought I'd be good as a Paladin. Started it up thinking I'd get bored with it and I have found that while it still isn't my favorite job, I do enjoy the challenge of keeping monsters away from attacking others.