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  1. #1
    Player Yespa's Avatar
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    Aug 2011
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    Character
    Yespa
    World
    Carbuncle
    Main Class
    RDM Lv 99

    Dear Mr. Akihiko Matsui

    Hello from the Carbuncle Server, previously Gilgamesh merge ^^

    I am writing you and the team today to say hello, welcome back and thank you guys for such a wonderful game, and hopes for future increase and design to make it even more enjoyable!

    First off I would like to thank you guys for creating such insights and a storyline that no other storyline can truly match. The mysitcal/mythical insights provided by this service is impeccable and infinitely useful|enlightening. I myself have over the past decade or so have become a Monk and a studying Priest, and alot of this content has served as mnemonic devices and/or reminders of information that has made success in my profession easier, in comparison to others studying|wracking their brains out! Furthermore, some of the info here is quite unique and in-accessible elsewhere. lastly, as a high-quality cognitive functionitive tool, FFXi helps us dedicated players on our mental toes, and I just wanted to say thank you to whomever was behind it's designs, and keep up the good work!

    In the following posts, I can hope you may read and take some ideas and find ways to safely implement them. Having been a fan of Final Fantasy games from the very first (I own about 12 copies of FF1 for NES from back in the day because you cannot have multiple save slots lol) all the way through the entire series up until what we have available now. There is much to add to FFXI to bring it into full line with its fellow games before|after.

    Given that FFXI has maintained faithfully the original designs of the final fantasy universe - ie maintaining job classes and iconic character designs|armor etc, we are in a much better place than our FFXIV counterpart who has kind of undermined the loveable design of FF job class, which as man yof us amy know are the virtual/digital reflections of a varying type of RL professions and spiritual capabilities.

    So with thanks aside, here is a brief outline of some of the suggestions that would like to see offered & possibly in future updates & new expansion:

    -Class Advancement (Class Upgrade)
    -Hero Class Ability(s)
    -Veteran Rewards
    -New Job Specific Quested lv99 Job Ability category
    -Adjustments to the new 2hr skills
    -24hr JA similar to 2hr JA
    -Updates for classes that are familiar, or some complied suggestions from fanbase
    -other suggestions/observations
    (0)
    Last edited by Yespa; 08-07-2012 at 08:34 AM.

  2. #2
    Player Yespa's Avatar
    Join Date
    Aug 2011
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    Character
    Yespa
    World
    Carbuncle
    Main Class
    RDM Lv 99

    Advanced Jobs w/ veteran + hero abilities

    Hello! The following information is primarily regarding the idea of Advanced Jobs for our current job system, upgrading them to "Hero Class" which is a common theme throughout many final fantasy titles, popular and lesser known. The suggestion would be for either pre-Adoulin or for adoulin release in addition to our two new class releases, thus keeping our fan base on track and enhancing our gameplay and enjoyment/OCD levelling process in place ^^

    The suggestion spans all classes, and is open to suggestions, titles and name changes as needed. For the most part I have stuck to FF-genre icono names for advancing classes to their next stage. Further, to additionally back up this suggestion, many MMO games utilize one, if not several job/class advancement stages and given our current level of 99, would be something I believe would be welcome by the player/fan base large scale. Here is the current list (8/5/12):

    ________________________________________________________________________
    UPGRADE
    ________________________________________________________________________

    WarriorGladiator (Berserker or Knight)
    Red MageRed Knight /Red Wizard
    Black mage Magus /Black Wizard
    White mage - Oracle /White Wizard
    Thief - Assassin
    MonkMystic ( Black Belt)

    __

    PaladinCrusader (Templar)
    Dark Knight - Judgemaster
    BeastmasterMediator
    Bard - Muse (Mime?)
    Ranger - Sniper (Cannoner)
    Samurai - Bushido (Paravir)

    __

    Ninja - Shadow (Stalker)
    DragoonHoly Knight (Lancer)
    Summoner - Channeler (Evoker)
    Blue MageMemorist
    Corsair - Sky Pirate
    Puppet MasterMachinist

    __

    Dancer - Mesmerizer
    ScholarSage

    ________________________________________________________________________

    As likely observed, most of the class suggestions above relate to or are identical to the class upgrades available in multiple FF titles. Some were tough choices, and some are still worth discussing I would assume? Additionally, the second tier in parentheses (_) are suggestions in the rare case we would be willing to setup a class tree where you could go from say for example:

    / Shadow
    Ninja 99
    \ Stalker


    This would thus enhance the diversity of the game much moreso, however would require a massive overhaul of balancing, however given that we have 20 jobs playable atm, with a fair split for all jobs, that would make 60 playable jobs, and 40 viable "Hero Jobs" which would be greater than a regular 99 Job, playable.


    As a suggestion, and this would also offer a route of increased playability/content, allow the newly created "Hero Jobs" to access up to level 50, and have a subjob of a regular job up to 75~ or keep the current 49. (49 allows access to a great amount of skills and is balanced, having a /75 subjob may be too OP) so an example could be

    Crusader 50 / Sam 49

    or if the 75 were to be implemented:

    Channeler 50 / Black Mage 75

    ________________________________

    As you may also notice above, is that several of the jobs I could not identify a proper name for a split job, while others were still a question. A good example are the mage jobs. How much longer shall the Mage jobs, at max level be considered mage's and not Wizard's as in previous releases?
    This I do believe is a primary update, even if the Hero Classes are not implemented. Red Mage especially being given over to Red Knight, although Red Wizard has been used in the past as well. Additionally, having Sorcerer & Oracle in play will add to game play. Spice things up a bit, no??? Plus think a bout it, a 99 Fighter, is more than just a 99 fighter now! etcetc.

    ________________________________

    Here are some links to the above name classes from Final Fantasy Wiki's for reference:


    Gladiator http://finalfantasy.wikia.com/wiki/Gladiator_%28Job%29
    Magus http://finalfantasy.wikia.com/wiki/Magus
    Oracle http://finalfantasy.wikia.com/wiki/Oracle
    Red Knight http://finalfantasy.wikia.com/wiki/R...%29#Red_Wizard
    Black Wizard http://finalfantasy.wikia.com/wiki/B...nal_Fantasy%29
    White Wizard http://finalfantasy.wikia.com/wiki/W...nal_Fantasy%29
    Assassin http://finalfantasy.wikia.com/wiki/A...asy_Tactics%29
    Mystic http://finalfantasy.wikia.com/wiki/Mystic
    Crusader http://finalfantasy.wikia.com/wiki/Crusaders
    Judgemaster http://finalfantasy.wikia.com/wiki/Judgemaster
    Mediator http://finalfantasy.wikia.com/wiki/Orator
    Muse http://finalfantasy.wikia.com/wiki/Bard
    Sniper http://finalfantasy.wikia.com/wiki/S...ics_Advance%29
    Bushido http://finalfantasy.wikia.com/wiki/Bushido
    Shadow http://finalfantasy.wikia.com/wiki/Ninja
    Sage http://finalfantasy.wikia.com/wiki/Sage
    Channeler http://finalfantasy.wikia.com/wiki/Evoker
    Sky Pirate http://finalfantasy.wikia.com/wiki/S...asy_Tactics%29
    Mesmerizer http://finalfantasy.wikia.com/wiki/Dancer

    Holy Knight http://finalfantasy.wikia.com/wiki/Holy_Knight
    http://finalfantasy.wikia.com/wiki/Dragoon

    Memorist http://en.wikipedia.org/wiki/Memorist
    http://finalfantasy.wikia.com/wiki/Blue_Mage

    Machinist http://finalfantasy.wikia.com/wiki/Machinist
    http://finalfantasy.wikia.com/wiki/M...asy_Tactics%29



    ___________________________________________________________

    At some point maybe I will be able to go into a discourse on the choice for each job etc! ok update 1 finished, now to part 2!
    (0)
    Last edited by Yespa; 08-07-2012 at 03:49 PM. Reason: Updating Info after saving post space, move sage

  3. #3
    Player Yespa's Avatar
    Join Date
    Aug 2011
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    Character
    Yespa
    World
    Carbuncle
    Main Class
    RDM Lv 99

    Quested Hero Class Abilities | Veterans Benefits

    Ok, here is a suggestion in the area of a "Universal" Job type Ability, that unlike class abilities, will be universal to all players regardless of Job. These Job Abilities would be quested out at a varying set of levels and once unlocked, will have access to them on all jobs that match the level of the skill. (IE A level 5 job couldn't access the level 75 quested skill, even though that would be kind of cool!) Some of these may be reminiscent of generic gaming commands from side by side games ^^

    In addition to the above suggestion, we will find below the combined suggestion of a "veteran" player bonus skill or skill sets as I edit throughout the future. The exact details of acquiring/rewarding players this would be of course up to SE, however I could suggest something along the lines of rewarding players by the amount of years that their account is registered from start date. IE an account that started in 2002 (or 2001 for beta players) would at increments be awarded either special items and/or minute beneficial abilities/buffs. Additionally we could toss around a benefit to those with total months subscribed, and total game hours achieved(which could likely lead to many burned out game systems if implemented!!)

    Upon first implementation of the "Hero Class Ability" system, it would create a new menu under "Job Ability" Titled : "Hero Ability".

    Initially, the Hero Abilities would/could include the following setup:


    ____________________________Hero Abilities___________________________


    lv1
    Veteran
    Persistent upon activation (duration)

    - Veteran Stat Boost, Similar to a Sphere effect of Stat Gain dependent upon job|class|grouping:

    Mages
    (WHM/RDM +3-5MND
    /BLM/SCH +3-5 INT
    SMN/BLU) +3-5 MaB / MDef

    Melee
    (WAR/MNK +3-5 STR
    THF/SAM +3-5 DEX
    NIN/DNC) +3-5 AGI

    Mixed
    (PLD/DRK +3-5 VIT
    BST/PUP +3-5 CHR
    BRD/COR +3-5 DEF/ATT
    DRG/RNG) +1-3 Eva

    (Veteran benefit would be granted in "tiers" dependant upon possibly the age of the account, aka first date of subscription, or alternatively via days played or months subscribed)(so what would be sought from above woudl be to have versatile parties to an extent, and matching stats or even offering a "skill boost" for multiple veteran jobs of the same type in 1 party, i.e. 2 veteran DRK's in same party providing +5 drk skill instead of generic vit boost) Additionally these would be persistent buffs and would operate similar to sphere effect for party members say within a 110 yalm area?




    lv 25
    Emergency SOS
    auto-effect based on HP<25% toggle when hp>90%

    Provide a random buff or pair of buffs on rare occassion (10% chance upon activation)
    varying duration dependant upon buff|hp critical
    randomness of buff acquired is static percentile based(with possibility of introduction of gear
    maybe synth or auguments or evolith to boost chances)

    100% 75% 50% 25% 15% 10% 5% 1% (.01%?) chances

    100% random shell or protect (1-5) [50% either\or]
    75% Wall (Protect 5 & Shell 5) or Last Haste or Regen 3
    50% Chivalry(+att/+mab) or Gallantry (+def/+mdef)
    25% nulblaze | nulfrost | nulshock | nultide
    15% Overdrive (TP Gain +5?) Spellspring (0 mp cost or special tech cost i.e. dancer steps)
    10% Critical HP/MP HP (+50% heal if survive next physical attack that does damage) MP (+50% MP if survive next Magic Attack) or Critical Quick(haste stack cap), crit evasion (+75 eva)
    5% Back to Wall/Catnip (+50% crits/50% chance of being crit) or adrenalne(dblatt)/ last stand (dbldef)/ spellbreaker(dblmagic)
    1% SOS ???( Increase random stat by 1-999)
    .01% TBA

    http://finalfantasy.wikia.com/wiki/SOS_Abilities

    lv 50
    Salve
    1 minute cooldown

    removes 1 status (in order) [thus if a player is blinded and poisoned, it will attempt the blind]
    %= success ratio, possibly gear modifiable if released (augments or evolith's for example)
    If none of the below status' are on, it will provide a passive resistance to all 5 for 30 seconds.

    Blind50%
    Silence30%
    Poison20%
    Bind15%
    curse 5%


    lv 75
    Focus
    Self only
    Cooldown 2.5 Minutes
    Duration 5 minutes
    not buffable if defend is active

    Increase + Attack Power 4/ Magic Attack Power 4 or 2/2 combined
    job dependant (see earlier groupings of Jobs, the melee/magic/mixed)
    stackable x3 (cap is att+12/mab+12 or +6+6)

    Defend
    Cooldown 2.5 Minutes
    Duration 5 minutes
    not buffable if focus is active

    Increase+ Defense 4? / Magic Defense 4? or 2/2 combined
    job dependant (see earlier groupings of Jobs, the melee/magic/mixed)
    stackable x3 (cap is def+12/mdef+12 or +6+6)

    lv90
    Dynamo
    10 Minute Cooldown
    30 Minute Buff - single target job specific

    Produces a dynamic buff that is job dependant, and buffs 1 player [alliance-wide] with respect to their job specialty.


    Formula : Buffing Class -> Receiving Class -- {Buff Received}


    Black Mage -> Warrior --{Federation} (Boosts Retaliation)
    Thief -> Red Mage --{Doing Business} (Boosts Fast Cast)
    Monk -> Black mage --{Harmony} (Boosts MaB)
    Warrior -> White mage --{Joint Effort} (Boosts Divine Veil)
    White Mage -> Thief --{Unity} (Boosts Trick Attack)
    Red Mage -> Monk -- {Espirit de Corps} (Boosts Counterstance)

    (cycle: Black Mage --Warrior--White Mage--Thief--Red Mage--Monk--Black Mage, repeat)


    Ranger -> Paladin --{Confederate} (Boosts Cover)
    Samurai -> Dark Knight --{Coadjutant} (Boosts Soul Eater)
    Paladin -> Beastmaster --{Combined Effort} (Boosts Reward)
    Dark Knight -> Bard --{Interplay} (Boosts Marcato)
    Bard -> Ranger --{Banding together} (Boosts Dead Aim)
    Beastmaster -> Samurai --{Symbiosis} (Boosts Sengikori)

    (cycle Ranger--Paladin--Beastmaster--Samurai--Dark Knight--Bard--Ranger, repeat)


    Puppet Master -> Ninja --{Teamwork} (Boosts Futae)
    Corsair -> Dragoon --{Partisanship} (Boosts Spirit Link)
    Ninja -> Summoner --{Collaboration} (Boosts Mana Cede)
    Dragoon -> Blue Mage --{Propitious} (Boosts Efflux)
    Summoner -> Corsair --{Union} (Boosts Triple Shot)
    Blue Mage -> Puppet Master --{Synergism} (Boosts Cooldown)

    (cycle: Puppet Master--Ninja--Summoner--Corsair--Dragoon--Blue Mage--Puppet Master, repeat)


    Scholar -> Dancer --{Coaction} (Boosts Occult Acumen)
    Dancer -> Scholar --{Reciprocate} (Boosts Presto)

    Rune Knight -> Geomancer --{Assistance} (Unknown!)
    Geomancer -> Rune Knight --{Cooperation} (Unknown!)


    lv99
    Ultima

    4hr cooldown : AOE/Single Target Non Elemental Dmg (can toggle aoe)


    ITS ULTIMA COME ON!!!!!


    _________________________________________________________
    ___________________________________________________________________
    (0)
    Last edited by Yespa; 08-07-2012 at 12:51 PM. Reason: Hero Class Ability | Veteran Benefits

  4. #4
    Player Yespa's Avatar
    Join Date
    Aug 2011
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    Character
    Yespa
    World
    Carbuncle
    Main Class
    RDM Lv 99

    LV99 Quested Job Ability

    Quested Job Abilities for level 99 players. Each Job would have the ability to unlock a "Special" Themed Tier of exclusive Job Abilities that are reminiscent of their iconic skills throughout the varying Final Fantasy journey's. A suggestion to prevent excessive overskill, would may be to implement a cap of 3 Exquisite Job Abilities being able to be unlocked to any 1 character, and the ability to reset (wipe) 1 learned grouping per conquest tally. So for example, a player may have quested & unlocked the advanced job ability for Warrior, Samurai and Blue Mage. However, if for whatever reason, the player wanted to activate the unique job abilities for a lv 99 corsair that week, he could use a special NPC to "wipe" out the knowledge of the warrior ability, thus allowing him to quest corsair and then have Cor/Sam/Blu unlocked for 99. However if that player wanted to relearn the War, he would have to wait until conquest tally, and then woudl have to wipe one of the three he currently has available.

    As an example, many of these abilities are iconic Job Abilities available in many other Final Fantasy Titles, and of course is open to suggestions, and I leave the suggestions wide open for customization by SE. Only a few of these in the following posts do I make any suggestions on what I would hope for them to provide!


    _____________________LV99 Quested Job Abilities________________________

    Warrior : Fury -----(first strike +tp engage)blitz

    Red Mage : X-Magic ---(explained in detail in the Red Mage Section following this)

    Black mage : Counter Magic

    White mage : Bless ----- Cup of Life/Pray/Wall/Barrier

    Thief : Bandit ----- Caution(counter curse/interrupt)/Sticky Fingers/alert/gillionaire

    Monk : Yin Yang --------, Lifefont--------- (critical hp switch)(move-hp up)

    Paladin : Arts of War -------(Rend equips/stats), Parry (weapon based boost)

    Dark Knight : Dark Artifice ---------- add status, dischord(black shock) darkside,

    Beastmaster : Whisperer

    Bard : Mimic

    Ranger : Concentration ------------ (depro/deshell), ignore eva, +acc, return fire(archer's bane)

    Samurai : SoulBind

    Ninja : Technique

    Dragoon : Holy Stance

    Summoner : Zodiac/Aeon

    Blue Mage : Lumination

    Corsair : Cannoneer ----- Vigilance

    Puppet Master : Clockwork

    Dancer : Exquisite Dance---------- (pro/shell) blink, sword dance, aoe dark, carnival +10% hp, Dirty +crit+1 regain

    Scholar : Speechcraft ----------------- restrict, mana shield,


    ____________________________________________
    (0)
    Last edited by Yespa; 08-12-2012 at 12:34 AM.

  5. #5
    Player Yespa's Avatar
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    Aug 2011
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    Character
    Yespa
    World
    Carbuncle
    Main Class
    RDM Lv 99

    Red Mage Wishlist

    The following is a condensed wishlist for Red Mage and will continue to grow until areas of un-balance are described to a satisfactory level in the hopes to find and discern areas in which we can further enhance RDm and its abilities solo/party|alliance wide. The recent enfeeble update was welcomed greatly, however there is still much to desire for RDM !



    Red Mage: (FYI if nothing else here gets implement but 1 item, please give us TOAD)

    Job Ability:
    -X-Magic (Dual Cast/quad(mob), Double, Triple Cast(party), Counter) – KI Fast Talker
    [DualCast if targeting a non PC, allows choice of 2 spells during target selection, does not cast until both spells are chosen, else if only 1 spell chosen on enemy, then DOUBLE, rare chance 5% or less of dual turning into quadcast]
    [TriCast limited to targetable PC's, allows multiplayer cast up to 3 spells]
    [Counter is an assigned spell that is implemented every time the user receives a non beneficial action against them. Use or no use MP up for grabs, will last for example 30 seconds or chance of activation dependent upon enhancing magic? needs work to perfect idea!]

    -Extend (replace the current planned 2hr please!)- make this a job ability with a 2-3 minute reuse timer, 30 second buff that further enhances the effect/duration of the next spell/spells the player uses buff wise

    2hr/3hr/24hr
    -Condemn [new 2hr replacement suggestion] if not then [24hr special suggestion]
    Upon activation, the player has ~35 seconds to choose/cast 3 of the following spells, and 10 second intervals in-between casting of each, can cast same 3 times or choose 3 different :

    (Doom highly resisted spell, however will create a doom countdown that we are all familiar with,
    Divine Judgement(aoe damage/heal) Does Light AOE damage and heals those in AOE for balanced %
    Recuperate - party wide AOE esuna/hp regen lasts 30secs healing 1 status ailment and hp every 5 secs,
    Salienta(Toad) Turns target into a Toad, removing all abilities etc and reducing def/att dramatically,
    Still Wing(Stop),
    Starfall – light AoE,
    Pestilence- (cursega+poisonga),
    lv3dark, lv4 graviga, lv5doom, lv?shadow flare )


    Spells :

    Toad | Imp (Imp if we receive Toad via the above ability, otherwise Toad)
    Curse,
    Ultima (aoe: non-elemental),
    Reflect! (auto-reflects a certain # of spells back to their caster, amount and chance of activation depends upon enhancing skill? - possible shared buff slot with shadows|blink?)
    Faith, party|alliance targetable spell boosts +mab +mdef 10 min cd shared w/ brave
    Brave, party|alliance targetable spell boosts +att and +def 10min cd shared w/ faith
    Vanish, (user is immune to a certain # of landed physical attacks, takes increased magic damage)
    Confuse(muddle),
    Mini, (target is literally reduced in size, reducing their attack and defense)
    Sabre/Temper rehash( Temper low boost, targetable | Sabre, higher boost, self only)
    Toxify (aoe poison/inflict disease),
    Disable, (disarms target, less or no effect on NMs etc)
    Bindga,
    Mute (silencga),
    Speed/Quick (hastega),
    Fog(amnesia),
    Sap (-mp damage),
    Oil, (triple damage from fire based attacks or at least -fire 50~)
    Leap! (+move speed party only targetable, special benefit to DRG)
    (0)
    Last edited by Yespa; 08-07-2012 at 01:01 PM.

  6. #6
    Player Yespa's Avatar
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    Aug 2011
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    Character
    Yespa
    World
    Carbuncle
    Main Class
    RDM Lv 99

    Summoner (Incomplete)

    Summoner WISH LIST

    Below you will find a variety of designs for an updated, full-on summoner class that is much closer to the summoner class we all know from our journeys throughout the Final Fantasy adventures. Primarily these include two new "tier's" of summonable avatars, called Zodiac & Aeon.

    Aeon offers a consistently usable Avatar that replaces the commonly used avatars from the last 10 years. These Aeon's become available at LV99 and are acquired through a variety of quests and/or epic battles.

    Zodiac Summons offer a rich level of dynamic solo and more importantly, team/alliance grade collaboration for maximum impact and final fantasy-esque magic. Zodiac Summons will provide Alex/Odin like one-time effects, but with a twist. if the associated zodiacs are summoned along with another zodiac summon from another player, stacks and advanced summons can be achieved!


    Summoner


    Job Ability





    Aeon Tier

    (Aeon tier would works as follows: Aeon's would be allowed to replace regular summons for 30 minutes rl time, with a cooldown of 1 hour rl time. Therefor SMN's would be able to utilize legacy summons and aeons split by the hour. Furthermore, Aeon's would operate differently, costing no MP / upkeep, however would have access to a small grouping of abilities, for example 1 new blood pact rage/ward/favor etc, and while the Aeon is engaged the SMN could not /heal.

    If the SMN were reduced to below 1% mp, the Aeon would enter passive mode until either dismissed or more MP were gained again through either resting/convert/items/refresh etc. The dismiss button would still work, however the Aeon cooldown still applies and would not be active until 1 hr rl time from last use.

    Additionally a small chance when summoning one of these Aeon's, would result in an alternative summon - Mog, Boco the Chocobo or the mysterious Goblin Summon! Each having a very small chance of appearing, would offer the summoner unique abilities for a short period of time, and then resetting the AEON cooldown, thus allowing the avatar to resummon his intended Aeon.)



    No Element -- Cait Sith ( I understand we are going to receive Cait soon!)
    Fire -- Phoenix http://finalfantasy.wikia.com/wiki/Phoenix_%28Summon%29
    Ice -- Tritoch http://finalfantasy.wikia.com/wiki/Valigarmanda
    Air -- Valefor http://finalfantasy.wikia.com/wiki/Valefor_%28Summon%29
    Earth -- Yojimbo/Gilgamesh http://finalfantasy.wikia.com/wiki/Yojimbo_%28Summon%29 also http://finalfantasy.wikia.com/wiki/Gilgamesh
    Thunder -- Ixion http://finalfantasy.wikia.com/wiki/Ixion
    Water -- Bismarck http://finalfantasy.wikia.com/wiki/Bismarck
    Light -- Sylph http://finalfantasy.wikia.com/wiki/Sylph
    Dark -- Kirin http://finalfantasy.wikia.com/wiki/Kirin_%28Summon%29

    ( Special - {Mog / Boko Choco / Goblin})

    http://finalfantasy.wikia.com/wiki/Moogle_%28Summon%29
    http://finalfantasy.wikia.com/wiki/Choco/Mog
    http://finalfantasy.wikia.com/wiki/Goblin
    ___

    Zodiac Tier 1


    Light -- Maduin http://finalfantasy.wikia.com/wiki/Maduin
    Light --Seraph http://finalfantasy.wikia.com/wiki/Seraph
    Dark -- Atomos http://finalfantasy.neoseeker.com/wiki/Atomos
    Dark -- Doomtrain http://finalfantasy.wikia.com/wiki/Doomtrain
    All -- Omega http://finalfantasy.wikia.com/wiki/Omega_%28Enemy%29
    None --Crusader http://finalfantasy.wikia.com/wiki/C...r_%28Summon%29
    Fire -- Ragnarok http://finalfantasy.wikia.com/wiki/R...k_%28Summon%29
    Ice -- Tonberry http://finalfantasy.wikia.com/wiki/Tonberry
    Wind -- Siren http://finalfantasy.wikia.com/wiki/Siren_%28Summon%29
    Earth -- Cactuar http://finalfantasy.wikia.com/wiki/Cactuar
    Thndr-- Syldra http://finalfantasy.wikia.com/wiki/Syldra
    Water-- Famfrit http://finalfantasy.wikia.com/wiki/Famfrit

    Zodiac Tier 2

    Light -- Eden http://finalfantasy.wikia.com/wiki/Eden_%28Summon%29
    Dark -- Magus Sisters {delta strike} http://finalfantasy.wikia.com/wiki/Magus_Sisters
    None --Pandemona http://finalfantasy.wikia.com/wiki/Pandemona
    All -- Neo Bahamut http://finalfantasy.wikia.com/wiki/Bahamut


    Zodiac Tier 3

    None -- Exodus http://finalfantasy.wikia.com/wiki/Exodus
    All -- Zodiark http://finalfantasy.wikia.com/wiki/Zodiark


    Zodiac Tier 4

    None? -- Ultima Weapon http://finalfantasy.wikia.com/wiki/U...%28Creature%29


    (Now the way Zodiacs would work, is first, the top tier of the twelve would need to be obtained. After doing so, solo or teams of Summoners could attempt to unlock the tier 2 Zodiac and if conditions are met, the Zodiac Avatar would be achieved. However this is not enough to summon the tier 2. the tier's require a combination of the tier 1 Zodiacs to be summoned in proximity of one another to be formed and summoned! This would then also detail through tier 2 to tier 3, and finally tier 4, the ultimate summon)

    The Tier Rank Process would be as follows:
    (Each summon if not chained into a higher tier would shoot off it's respective Avatar Ability at 15 seconds after appearing, and as each additional fellow Zodiac appears, would put off its ability for 5 seconds, growing in power, or dissipating as the next tier appears, examples to follow)


    Omega + Ragnarok + Siren = Neo Bahamut

    Famfrit + Maduin + Cactuar = Eden

    Atomos + Syldra + Tonberry = Magus Sisters

    Crusader + Seraph + Doomtrain = Pandemona

    Then,

    Neo Bahamut + Eden = Zodiark

    Magus Sisters + Pandemona = Exodus

    Then,

    Zodiark + Exodus = Ultima Weapon


    Now of course these would be rather difficult to obtain, and even more so, difficult to wield in combat, requiring multiple summoners within a short window to coordinate summons to climb the tiers, ultimately requiring 12 summoners in an alliance to achieve Ultima. The Tiers could be released with some highly intricate story lines, much of which can already be tied into the current themes present, including heaven. hell and in-between.

    In addition each of the four tier 2's could be introduced quarterly over the course of a year, and defined seasonly. as well as the tier 3 and finally tier 4, ultima Weapon (Final Form).






    _______________________________________________

    In addition to avatar increase there are a plethora of Summoner needs/wants/wishlists out there. The following links provide some useful insights:

    http://forum.square-enix.com/ffxi/th...xplained/page2

    http://forum.square-enix.com/ffxi/th...t-this-new-cap
    (0)
    Last edited by Yespa; 08-07-2012 at 03:46 PM.

  7. #7
    Player Meyi's Avatar
    Join Date
    Mar 2011
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    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    No thanks to all of this except potentially having quested job abilities.
    (4)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  8. #8
    Player Yespa's Avatar
    Join Date
    Aug 2011
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    17
    Character
    Yespa
    World
    Carbuncle
    Main Class
    RDM Lv 99
    Quote Originally Posted by Meyi View Post
    No thanks to all of this except potentially having quested job abilities.
    Quested Job Abilities would be wonderful. However the rest of your posting is not much more than trolling, considering I had only filled in two of the pages partially when you posted. Please refrain from dissonance and trolling, constructively or elsewise. Thanks,

    Yespa
    (0)

  9. #9
    Player Mifaco's Avatar
    Join Date
    Jul 2011
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    Character
    Mifaco
    World
    Bahamut
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    DRG Lv 99
    >implying anyone is going to read all of that
    (1)

  10. #10
    Player Meyi's Avatar
    Join Date
    Mar 2011
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    Seraph/Bismarck
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    725
    Character
    Meyi
    World
    Bismarck
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    BLM Lv 99
    Quote Originally Posted by Yespa View Post
    Quested Job Abilities would be wonderful. However the rest of your posting is not much more than trolling, considering I had only filled in two of the pages partially when you posted. Please refrain from dissonance and trolling, constructively or elsewise. Thanks,

    Yespa
    No actually, you had up to the JP translation. I waited. Looks like you've changed those out, but I had assumed "JP translation" had meant all of what you posted being translated into Japanese, and thus was the end.

    I still don't like it.
    (2)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

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