I am still confused why us Dragoons are the only pet class that cannot command our dragon to attack and when we are not engaged on a target our pet just sits there. I honestly think Dragoons need an attack and retreat command for the dragon.
^ The reason for this is simple.
Being a pet job isn't an ON/OFF ALL/NOTHING 1/0 deal. It's a continuum. Although there are jobs with pets, we're not all created equal. Although BST, SMN, PUP can control pets more than we can, those jobs are vastly more useless without their pet than DRG is. True DRG is hampared a great deal in hard fights without the wyvern but on general exp mobs or low content mobs, DRG can hold its own without the wyvern. We have several attack/acc traits, very good armor/gear and A+ skill. SMN and PUP have lower weapon ratings and BST has almost no offensive traits or abilities outside of their sub. DRG is more of a DD that has a pet rather than a pet job that can DD. So since the BST is weak but the pet is strong, the PUP is 50/50 with its automaton and SMN is 25/75% with its avatar, DRG I'd say is 80%/20% with its pet(or in hard fights 99%/1%)
Besides gameplay/balance reasons, the story says that Wyverns are intelligent and autonomous beings. The DRG shares a holy spiritual bond with its wyvern. Summoners sacrifice their life energies to forge a pact with a god to borrow its essence temporarily and thus controls mastery over the spirit for a short time. Beastmasters 'lure' and 'tame wild beasts to do their bidding and use their mastery over animals to control pets with food or commands. Puppetmasters operate their automatons using an animator, a device which transmits literal signals to the robot. Dragoons do not enslave or control the wyvern. We don't activate or summon them. We 'call them' and we don't use bait or broths to lure them out. The Wyvern doesn't really listen to us, it mimics or copies us. It has its own autonomy. When we attack, it attacks. When we WS,it WS. When we cast it casts. It's a mutual bond, not slavery,entrapment,pact or manipulation like with other pet classes.
Player
Very well written, Orphannus.
To add to that, our wyverns should at least mature a bit in size going from an infant, to pre-adolescence or an adolescent stage where it's appearance changes slightly and grows a bit bigger in size.
Addendum edit: I actually don't care about this as much as I do for much the much needed buff to DRG's damage.
Last edited by Tanama; 11-13-2012 at 08:36 AM.
While they're at it, the dev-team could also give us a true form of the traditional Dragoon ability Lancet. I say true form because Spirit Surge on here is actually named Lancet on the Japanese version. Here's a quote from the Final Fantasy wiki:
Lancet (竜剣, Ryuuken?, lit. "Dragon Sword")
is an ability in several games in the Final Fantasy series. It is usually associated with the Dragoon job class. Lancet allows characters to absorb HP and MP from their opponents.
In Final Fantasy V, it takes around half of the MP of what normal Osmose spells take, and a small amount of HP compared to the Drain spell, but it has no chance of missing.
In Final Fantasy XIV, Life Surge is a Lancer ability that temporarily enables attacks to absorb HP and reduce the target's evasion. Enhanced Life Surge increased the amount of HP recovered.
Spirit Surge= Lancet, look at the animation(blue beams coming off the Wyvern into us). It is a true lancet, it's just that it saps the Wyvern, taking its Strength, Max HP, Attack Speed, not the enemy's.
I definitely agree with Ophannus on this. Drg needs a couple or few nice ja's. The wyvern lacks damage, definitely.
Any boost to DRG is inevitably going to have to be a compromise. Lose the wyvern for better DD capability. Asking for anything else would risk making DRG too overpowered when soloing, unfortunately.
This is the main thing that is keeping DRG from performing along with the big-hitters. A boost to damage that is also available when soloing drg/mage would make the job on par with BST for soloability, and if you look at BST, it's balance is never being invited for any end-game events.
Right now, DRG is acceptable for end-game events, though not on par with bandwagnarok wars and drks, yet it's also a very good soloer, on par with PLD RDM BLU NIN; none of whom get invited to DD in end-game.
A better question is why even make jobs with varying functions but still retain the general premise of earlier jobs if they aren't going to be used in any significant event?
The ability to solo worthless-minor content should not hinder a job's ability to perform on par or comparatively with jobs who're designed towards specifics (IE. War= DD). The very notion is silly in a game where community is enforced by design. What makes jobs great is their ability to compete with other jobs within a given role granting flavor to the game that isn't terrible.
Take for example the random jelly beans bag from harry potter. Just because snot is a new kind of flavor doesn't mean anyone wants it.
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |