Originally Posted by
Mathieu
I agree. Maybe, we could also throw some support abilities on there that use TP, like some healing abilities and maybe a couple buffs, too.
Wait, that might be overpowered, so maybe we shouldn't let Warriors use heavy armor or weapons. We'll let them use light armor only and have them focus on daggers. However, since they do have the ability to debuff defense and evasion, maybe they should have a lower skill cap. An accuracy boost wouldn't hurt though, since they are losing out on some armor options. Still, if we are giving them daggers, we should probably give them dual wield. Also, if they are lighter armor users, their ability to evade attacks should be improved.
They have those already. They are called "weapon skills."
That's what Warrior does. If you want a melee class with more support options, take your pick from the dozen classes that do exactly that in slightly different ways.