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  1. #71
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by saevel View Post
    Ammo is a different slot then ranged and you can change ammo without losing TP. Ranged is bows / chakrams / ect..
    Yes I know, as I said a few posts back for some reason the way my mind read it I thought you were saying a RDM would be using ranged. Which makes no sense as there isn't much there for us anyways. So I was pointing out that for RDM at least that problem shouldn't exist anyways. Sorry about that :x
    (2)

  2. #72
    Player Chuk's Avatar
    Join Date
    Jan 2012
    Posts
    20
    Character
    Chuk
    World
    Phoenix
    Main Class
    NIN Lv 99
    Wow, plenty of views and lots of ideas. Well guess i better upkeep my own thread. Ahem.

    Well i saw someone suggest something along the lines of Fast Draw and i got to thinking "Holy crap thats actually a good idea!"

    And it a goes something like this..............

    Elemental Thrusts. Multiple charges, Job ability, one for each element. The effect should CAUSE IMMUNOBREAK related to debuffs of the same element. Immunobreak is a really neat aspect of the game, but it would make sense for a redmage to have the ability to force it out faster by striking the enemy with proper element attack. These should do damage also, be consistant like Fast Draw to really give RDM reason to swing the sword!

    Also for the record, i do not recall trying to say Redmage should become the #1 damage dealer. I simply stated that a little extra bang for their buck might actually be a good thing. And discussion really should focus on ideas that allow redmages to assist the party through melee, not just be yet another i WS for a bajillion damage. It is a job that has an assistance focus on it, rather than being a primary anything.

    Thank you for continued support and great ideas guys!
    ~Chuk

    PS yes i read that other redmage melee thead.
    (0)

  3. #73
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Yes I know, as I said a few posts back for some reason the way my mind read it I thought you were saying a RDM would be using ranged. Which makes no sense as there isn't much there for us anyways. So I was pointing out that for RDM at least that problem shouldn't exist anyways. Sorry about that :x
    Not much for ammo slot either. I tend to use the AV Magic Acc +8 Chakram or the Killer Bow. In either case as long as someones got a plan then it's fine.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #74
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    920
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Lanner Bow is pretty nice too.
    (1)
    I'm a RequieSCAT-MAN!

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