Hello fellow paladins! Its time I weigh in on a very rough subject. And this is one of many solutions that might actually work when it comes to gaining emnity and holding hate as a PLD. So hear me out and then shoot it down when ready. Here......... we............ GO!
Shield Strikes a very simple idea. It would be a job ability that causes the paladin to use the shield as a weapon during combat. The way I would invision it to work is much like the MNK job trait "Kick Attacks" in which the paladin at the end of a combat round would make one last attack with the shield. This should do some damage and would help to offset the fact that shear volume of attacks can help gain emnity fast and also maintain hate against those who also make multiple attacks during each combat round. The theory is very similar to how a ninja tanks. Fast attack spam. Real simple.
Of course I leave the details to the development team (which i hope they seriously consider this.) BUT I do have some ideas of how I would like to see it function.
A: This attack should be made often. If not every combat round. I am talking 50-100% chance to occur.
B: This attack should generate NO TP nor be allowed to stun the enemy like Shield Bash. There, balanced for the sake of balance.
C: Accuracy and damage should be calcuated off the Shield Skill. Maybe even through in shield type for the DMG base. Or make it a hidden stat amongst all shields to have a DMG base to figure how damage.
D: If possible, enhance the emnity gained from this attack. Thats right, maybe 1/4 Shield Bash emnity gained every time this ability manages to strike.
Thats pretty much it. The idea is simple, allow extra attacks to paladin to compete with jobs that already get plenty of extra attacks in. Fight that fire with fire.
Weigh in guys! Please respond and post with what you think! Just keep it civil please because this could be something quite good for Paladin, the really forgotten job.
Thanks for reading!
~Chuk