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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712

    New 2-hour Abilities

    Anyone down for some new 2-hour information on this fine Tuesday?

    We introduced two of them during VanaFest, but we just got a hold of the full list!

    Currently, we are making adjustments to the effects and running tests on all of these new abilities, and we are planning to implement them in the upcoming test server update. However, as the Development Team is still working on getting all the kinks out, some will not be available right away. They will be doing their best to get as many new 2-hour abilities onto the test server as possible in the next update.

    *The name and help text messages for each ability will be tentative when implemented to the test server. Also the effects and their values may be adjusted.

    JobEffects
    WARRegular attacks will become non-elemental and grants a drastic increase in accuracy.
    MNKGrants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
    WHMGrants party members protection from status ailments.
    BLMGrants a drastic decrease in enmity generated by magic attacks.
    RDMGrants an increase to the effect of enhancing magic.
    THFMajor damage is dealt to the enemy and all enmity will be transferred to the player standing in front of them.
    PLDGrants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
    DRKSteals an enemy's TP through regular attacks while the effect is active.
    BSTAbsorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect.
    BRDDrastically reduces the magic defense, magic evasion, and INT/MND of the target.
    RNGThe range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
    SAMAll damage caused by physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.
    NINGrants a drastic increase in parry rate. Additionally, Ninjutsu recast times will be reduced by 50% and ninja tools will not be consumed.
    DRGWyvern’s HP is completely restored and all status ailments are cured. Additionally, the wyvern’s stats will increase.
    SMNThe recast time of both summoning magic and Blood Pacts will become 0 while under the effect of the ability.
    BLUWhile the ability is in effect, blue magic from Unbridled Learning can be used continuously.
    CORGrants the ability to use up to 3 Phantom Roll effects.
    PUPAutomaton will use special abilities. Special ability usage will depend on the automaton head.
    Harlequin Head: Mighty Strikes
    Valoredge Head: Invincible
    Sharpshot Head: Eagle Eye Shot
    Stormwaker Head: Chainspell
    Soulsoother Head: Benediction (Will apply to the party members and automaton itself)
    Spiritreaver Head: Manafont
    DNCGrants maximum amount of Finishing Moves and the recast time of all Flourishes will be reset.
    Additionally, while the ability is in effect, Finishing Moves will not be consumed.
    SCHWill direct enmity of all party members to an indicated player.
    (22)
    Last edited by Camate; 08-02-2012 at 03:47 AM. Reason: Slight edits to RDM and PUP 2-hours
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Are the Devs going to fix BLU's broken spells to coincide with this amazing new 2hr?
    (20)

  3. #3
    Player
    Join Date
    Mar 2011
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    1,003
    Some of these are truly awful. Take them back to the drawing board and try again.
    (40)

  4. #4
    Player Alistaire's Avatar
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    Mar 2011
    Location
    Canada
    Posts
    112
    Character
    Alistaire
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by cidbahamut View Post
    Some of these are truly awful. Take them back to the drawing board and try again.
    Most of these are truly awful. The designers should really play this game sometime; despite how horribly they manage it, it's a pretty cool game.
    (7)

  5. #5
    Player Kyte's Avatar
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    Mar 2011
    Posts
    84
    Character
    Kyte
    World
    Siren
    Main Class
    BLU Lv 99
    Just to clarify again, is the plan still to have these share the same timer 2 hour timer as the current abilities? Because that would be the determinate between these being useful-ish or almost completely useless.
    (13)

  6. #6
    Player Ragni's Avatar
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    Mar 2011
    Posts
    33
    Character
    Bozek
    World
    Phoenix
    Main Class
    RNG Lv 99
    Oh new job? SUM? :O
    (3)

  7. #7
    Player Zagen's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Some of these look very promising or very meh
    (2)

  8. #8
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Dancer's looks better than Trance. It's not going to be super useful, but it's something.

    Climactic -> Evisceration -> NFR -> Reverse -> Rudra's -> New 2-hour -> Reverse -> Rudra's
    (3)

  9. #9
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Byrth View Post
    Dancer's looks better than Trance. It's not going to be super useful, but it's something.

    Climactic -> Evisceration -> NFR -> Reverse -> Rudra's -> New 2-hour -> Reverse -> Rudra's
    Does Striking Flourish overwrite Climactic?
    I suppose I could test by talking to an NPC to stop my timers and try it, but too lazy atm.

    If it doesn't, I suppose you could stack that on to the last WS too.
    When I first read it, I thought it said that Flourishes would be set to 0 Recast...
    I imagined spamming Reverse for the duration. /drool
    (0)
    /人 ‿‿ 人\


  10. #10
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Kari View Post
    Does Striking Flourish overwrite Climactic?
    I suppose I could test by talking to an NPC to stop my timers and try it, but too lazy atm.

    If it doesn't, I suppose you could stack that on to the last WS too.
    When I first read it, I thought it said that Flourishes would be set to 0 Recast...
    I imagined spamming Reverse for the duration. /drool
    Nope. None of the Tier 3 Flourishes stack. Random trivia, but they also share the same buff spot as Sneak Attack, so they don't stack with that either.

    I wish it did give Flourishes 0 recast and make them cost no FMs. Then we could really have some fun. That is what I originally thought it did from the JP version and I got excited. When the NA version was posted, that was downgraded to "At least it's still better than Trance." Realistically, though, I'm not going to be using this except in the rare situations when I know I won't be playing a job with a more useful 2-hour any time soon. I can use it for another 6000-7000 damage once per Limbus farming run or Assault spam (the only things I seem to do on DNC anymore) assuming I switch Twashtar to the main hand.

    Really, unless they make it the way I thought it was I'm not sure this 2-hour has much potential.
    (3)

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