Not a bad point really, if a mob uses more than 1 SP, what happens? Say for instance something uses Manafont, Chainspell, and Mighty Strikes all at once, what is taken? Are they all taken somehow, or is it only the last one used, or is it still random, just it will definitely be a SP ability?
If that's what he meant, why make such a big deal out of it? I'm pretty sure that's already how it works. He seemed to get upset about something and I can't figure out about what, or with whom, or why.
Also, is there any mob other than AV that does it? And I only know about AV using 2 at once, although I haven't fought it since Lv.80, so I could be wrong.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Stealing mighty strikes, hundred fists, etc. is only a huge deal if your group is unprepared for the event. WHat event are people doing right now where they don't have things like PD and CS to block those sort of moves? Is anyone really thinking that your group is going to replace a support job with a thief?
Does it really matter if you can use the ability or not? I mean I can understand the Astral flow thing very well. THF shouldn't be able to start raining avatar death down on a mob. But at least the ability would stop the mob from doing the same. Even if the effect is wasted on the thf who's unable to take advantage of it.
No, but they may use the TH whore that's already on the spot and replace the SMN with something otherwise useful.
But how is that supposed to work? The ability is instant. Aside from using the SP ability preemptively I don't see how it can be solved any other way.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
eg: you use SP2 on a nin NM before it mijin gakure and put an enfeeble which prevents the use of mijin gakure for a short period of time.
this additional mechanic can also made to work with stealable SPs too. the thf could use it and prevent a stealable SP before it goes off instead of stealing it. for zergs fights, it could even be better than stealing it after the SP actually goes off.
As others have suggested, it would be better if THF SP "stole" the mobs SP before it actually uses it and let you select it from job ability menu. This would probably be difficult to code however. On a semi-related note, I think I read somewhere that people were wondering if Perfect Dodge could be stolen since I think normal steal always fails during or something. Anyway I can confirm you can, in fact, steal it with the new SP. So yay for that I guess.
Is there any word from the Dev's if PLD SP is working as intended on the test server? Cause if so, it's going in the useless pile with RDM and maybe BLU depending on what unbridled learning spells are added in the future.
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