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  1. #831
    Player Kalilla's Avatar
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    May 2011
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    179
    Camate, could you fix the spelling of Invincible? They keep saying Invisible instead of Invincible :| It's just a little annoying, nothing major.

    http://forum.square-enix.com/ffxi/threads/26302
    (4)

  2. #832
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Camate View Post
    Next, on to red mage's new special ability, which is being heavily discussed.
    This is like saying Grandpa's naked jaunts through the assisted living facility are being heavily discussed by the staff. Everybody is discussing how awful and wrinkly the new ability is, and how it is ineffectual and makes them painfully aware of human mortality.

    Quote Originally Posted by Camate View Post
    Many people are commenting that the effect is no different than Elemental Seal. While Elemental Seal greatly increases the accuracy of spells, its effect is still limited by resistances, so there are cases where highly resistant monsters will still resist a spell used in conjunction with Elemental Seal. On the other hand, red mage's new special ability will guarantee the spell to land ignoring resistance, so the effect is stronger than Elemental Seal.
    Let's say I own two army tanks. One is normal tank and one is a haunted tank, inhabited by the patriotic (and racist) spirit of J.E.B. Stuart.

    My goal is to run over the neighbor's toddler, because I am deranged. Either tank will work, because in both cases, tons and tons of metal stuck on caterpillar treads are capable of crushing the life out of a small human.

    The relationship between the new new Red Mage SP and Elemental Seal is exactly like this. The special benefit of the new new SP is statistically near-identical compared to a simple massive Magic Accuracy bonus. The fact that it does something special matters every bit as much as the fact that there's a racist ghost rolling over my neighbor's kid's face; the end effect is the same.

    These two situations have one more thing in common. Both are totally nuts.
    (28)

  3. #833
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I'm in tears after that, Thanx Spanky.
    (1)

  4. #834
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Next, on to red mage's new special ability, which is being heavily discussed.

    Many people are commenting that the effect is no different than Elemental Seal. While Elemental Seal greatly increases the accuracy of spells, its effect is still limited by resistances, so there are cases where highly resistant monsters will still resist a spell used in conjunction with Elemental Seal. On the other hand, red mage's new special ability will guarantee the spell to land ignoring resistance, so the effect is stronger than Elemental Seal.
    The fact that you even have to try and explain this....

    Yeah. No. This ability should be given to rdm on a 10 minute timer (just like Elemental Seal), and a REAL SP2 ability given to them.

    This ability is not worthy of being an SP2 ability. The fact that you need to have this explained to you is absurd.

    I am so scared by all the nonesense that is coming out of the dev camp lately. Things are not looking good for the future
    (15)
    Last edited by Nebo; 11-17-2012 at 07:03 AM.

  5. #835
    Player Mindi's Avatar
    Join Date
    Jun 2011
    Posts
    45
    Character
    Mindi
    World
    Cerberus
    Main Class
    WAR Lv 99
    wtf RDM? Is the dev team serious? really? Why the hell would RDM, the job with highest enfeebling skill and probably best enfeebling gear would need THIS? RDM was allways the job that could land anything, aslong as its not full resistant.

    Redo RDM.

    Either, get back to Idea 1 and improve it. Give Rdm an enhancing Buff- Special Ability. That last like 2 min, dont wear off after 1 spell and where enhancing spells can be either
    a) made from self target only to party target
    b) double duration
    c) or both of them :3

    or redo your new.. special ability to not limit it for one spell. Hold on the 60 sec duration, keep the 100% Accuracy if you want, but you have it back. Give those enfeeblings cast while the special ability is on a strong effect+ and double duration, not just normal effect. Rdm dont need help to land 1 spell 100% Rdm really dont need. If he does, he /blm and has the ability every 10 min

    Mnk seems ok, nin aswell, Cor is lol aswell, especially 1

    Cor should be atleast like this 1=10, 2=20, 3=30, 4=40, 5=50 6=60. 1 still sucks, but not that bad.
    (2)

  6. #836
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Happy Friday everyone!

    The new special abilities mentioned in my post from yesterday have been implemented on to the Test Server. In order to make it easier to test all of these new special abilities, we have set the cool down timers to 10 seconds. (However, since I’m sure you all would like to test out the new special ability for corsair, we left all of the original special ability cool down timers at 1 hour.)

    *Monk's new special ability effect duration has been set to 30 seconds, but we will be making changes and testing it with effect duration set to 60 seconds, 45 seconds, and 30 seconds, so there is a possibility that this time is adjusted.

    With that said please make sure to test it out as we would love to hear your feedback!

    Now then, I have a couple of responses in regards to feedback for the new special abilities announced for monk and red mage.

    First, I'd like to give a bit more of an explanation about the decision for monk, as there were comments floating around that the revamp special ability did not fit the original job concept. The counter effect for the new special ability, no matter how we adjusted it to deal with AoE attacks, we just couldn't solve the problem with the current battle specs, so we decided to change direction.

    There was also a request to add a counter/guard rate increase when using the new special ability. While this would become the main effect, there is a possibility that we can add an increased guard rate as something that can be done via merit points. (However, please keep in mind guard cannot mitigate AoE attacks.)

    Next, on to red mage's new special ability, which is being heavily discussed.

    Many people are commenting that the effect is no different than Elemental Seal. While Elemental Seal greatly increases the accuracy of spells, its effect is still limited by resistances, so there are cases where highly resistant monsters will still resist a spell used in conjunction with Elemental Seal. On the other hand, red mage's new special ability will guarantee the spell to land ignoring resistance, so the effect is stronger than Elemental Seal.

    The development team has been working on adjustments to greatly reduce monsters with immunity, and nearly all of the monsters that have immunities have been adjusted for Voidwatch, Legion, and the higher-tier Limbus/Einherjar. We will continue to address other monsters for each content. (The ability cannot be used on monsters with immunity; however, the effect will not wear off in these cases and you can use the effect in conjunction with your next spell.)

    There have been suggestions to change the ability so you can use it for the entire effect duration, instead of just for a single spell. While we will not rule out this possibility, we would like to make adjustments carefully, since it would then be possible to completely immobilize monsters with enfeebling effects, on top of Chain Spell Stun.

    On another note, as there has been a lot of feedback mentioning that there is a problem with enfeebling effects being too weak, we would like to make it so the effects are more apparent, and will be adjusting this moving forward separately from the topic at hand.
    Can you go back to the dev to explain what the RDM ability actually do?

    What will be in practice the difference between elemental seal and RDM SP2?


    Players believe both do the exact same, ie bypass the magic evasion checks
    (3)

  7. #837
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Many people are commenting that the effect is no different than Elemental Seal. While Elemental Seal greatly increases the accuracy of spells, its effect is still limited by resistances, so there are cases where highly resistant monsters will still resist a spell used in conjunction with Elemental Seal. On the other hand, red mage's new special ability will guarantee the spell to land ignoring resistance, so the effect is stronger than Elemental Seal.
    Up next: a new 2 hour ability for thief that lowers the chances of an item NOT dropping. This is totally different from treasure hunter which increases the chances of an item dropping...
    (19)

  8. #838
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post

    There was also a request to add a counter/guard rate increase when using the new special ability. While this would become the main effect, there is a possibility that we can add an increased guard rate as something that can be done via merit points. (However, please keep in mind guard cannot mitigate AoE attacks.)
    Dear camate,
    Genome, proved that gaurding can activate on all physical weaponskills about 4-6 YEARS ago. however since the game does not have a guarding message, it will display as a "Miss" if zero damage is recieved. i have PERSONNALLY recieved guard skillups while taking damage from AOE (and im not the primary target, so no chance of invisible melee causing this) on Spike flail, Whirl of rage, spinning claw, Wind shear, Benthic Typoon, Whirl claws..... please learn how your games mechanics work before making a post about them.
    Love Hideka.
    (9)

  9. #839
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    To be honest, I liked some of the new two hour abilities. I see some new 2 hours Job abilities such as SMN, DRG, WHM, BLU, BRD, SAM really nicely. However, what I don't understand is why is it that Corsair is not getting the ability to do 3 rolls, or Red Mage isn't getting that ability that enhances the potency enhancing magic?

    I'm really sorry for asking to the Dev Team, but Is there really an actual balance problem with corsairs being able to do 3 rolls, or RDMs with increased potency and duration to Enhancing Magic with their new abilities?
    (4)

  10. #840
    Player Calintzpso's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    59
    Character
    Cabensis
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Camate View Post
    ...There have been suggestions to change the ability so you can use it for the entire effect duration, instead of just for a single spell. While we will not rule out this possibility, we would like to make adjustments carefully, since it would then be possible to completely immobilize monsters with enfeebling effects, on top of Chain Spell Stun...
    MOOOOOOOOOOOOOOO!!!!!




    Less Talk, Make it happen.
    (0)

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