Well, they didn't list it as adjusted and the previous release was limited to 3 Flourishes (not Finishing Moves).
Edit: I just went to the test server and confirmed it. Grand Pas still wears off after three Flourishes.
Well, they didn't list it as adjusted and the previous release was limited to 3 Flourishes (not Finishing Moves).
Edit: I just went to the test server and confirmed it. Grand Pas still wears off after three Flourishes.
Last edited by Byrth; 10-27-2012 at 06:07 AM.
Ok maybe I'm misreading but "separate timers" means they BOTH can be used right? Or does it just override the other 2hr when you use it?
Oh? Then I agree that it should not be limited to the amount of flourishes the DNC has. I much prefer the unlimited finishing moves for the duration of the ability.
I read it the same way as you Infidi, I do hope that these abilities won't overwrite one another.
~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
http://www.ffxiah.com/player/Leviathan/Vandheer
Oh hey :O! That WAR 2hour is the one i suggested.
Coincidence? Absolutely!
Will i take it as such? Not a chance.
Hell yah an Idea i suggested got implemented.
Camate would you please ask the dev team if they are still considering being able to merit these recasts down to 30 minutes? And could you also ask if this will apply to the old SP abilities as well as the new ones?
For reference here's the original post:
http://forum.square-enix.com/ffxi/th...l=1#post359060
Thanks in advance!
Truly, good news for everyone, and not even the kind of "good news" that Professor Farnsworth might deliver.
The revised Warrior ability is as close to perfect as any alternative or compliment to Mighty Strikes will ever be, I think. Sometimes one is better, sometimes the other is better, using both at once will be beastly if the plan to keep recasts separate does not change; perfect.
The rest of the changes are not as drastic, but each change compliments the purpose of the ability changed and adds usefulness. In the case of the Blue Mage SP, the change brings it from "unusable" to "very situational" which I think is a relatively large change.
If some of the other new SP abilities at the bottom of the pile, such as Dancer and Beastmaster, were to receive changes or additions comparable to these, that would be super-awesome.
.... i gotta wonder why the heck is SAM's getting boosted even further wasn't Perfect Dodge/dodge elemental attacks/Attack boost enough why do they need another bonus with it....
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