I actually love the bst rng and pup ones plus sch one will give ne a lot of fun if someone really ticks me off I will put the finger of god on them with my mighty mass mpk ability.
I actually love the bst rng and pup ones plus sch one will give ne a lot of fun if someone really ticks me off I will put the finger of god on them with my mighty mass mpk ability.
just thinking of sch using it on the wrong person and now everyone's hate is on the whm or something.
afew of these seem pretty pointless, smn is hot though
We are assuming these are all short duration, if some of the weaker ones last 15 mins they could be really good. Imagine rdm with a more potent haste and refresh. It's not embrava but might earn them a spot in any lowman group.
Why is RDMs "enhancing" and not "enfeebling"? A 2Hr that lets you Bind anything, Gravity anything, Paralyze, Blind, Slow, etc. for enhanced potency and duration would actually be kind of useful. Completely unresisted enfeebles with double duration and double effect. Something like Break working like it does on us (doesn't wear off when hit) and so on would be useful. HQ Saboteur instead of HQ Composure please.
RDM has always been more of an enfeebler, if anything SCH is more of an enhancer. Give us this 2Hr so I can enjoy the delicious irony of having a 2Hr that would double the potency of Embrava, but never will since their recasts are linked. Well I assume they're linked at least, and their effects wear off if you use the other 2Hr to avoid exploiting COR to stack two 2Hrs.
As for what SCH actually got, make it so the target gets a temporary increase to their enmity cap so they effectively become the tank for its duration, this honestly sounds more like a PLD 2Hr than SCH one if you just remove the redirecting aspect. As it is, it's just AoE Enmity Douse. Put party enmity on a BLM, have them wipe it. Put party enmity on a tank, they don't need it. Put party enmity on WHM, laugh. At least if it boosted the enmity cap temporarily it would have an original and practical application. If this wasn't party wide, it would actually have been a useful normal ability to put alongside Libra. Doesn't really seem 2Hr worthy (along with most of these), but I guess Embrava so whatever.
I wouldn't call crap on the RDM ability yet. Depending on effect and duration bonus, there could be a lot of potential here.
Increase's to phalanx past cap
Increase Stone skin past cap
Possible higher Haste??? /awesome
Larger damage from Enspell's that didn't equal to crap damage during accession when /sch
Possible higher Protect and Shell value's
More shadow's from blink /meh, in less they were major increase 10 to 20?
Any increase to temper and gain spell's would only effect RDM so that's kind of a win and a lost depending on how you look at it.
Increases to other's not so much of a win tho could have potential bar/aquaveil/spikes.
I kind of happy about it. But I'll hold of judgement til testing.
I'm trying really hard to come up with any scenario at all in which that BST ability would ever be useful, and I'm failing to see any.
Hmm, I'm paralyzed and my timers keep getting rest, suppose I'll use ye ol' Derpsorb!
Phogg is paralyzed.
/fume
Honestly though, no idea how that ability could ever be deemed useful, where are you going to want to snuff your pet for some HP and reraise? Hell, the RR items we have relied on religiously in this job are cheaper than many of our jugpets anyway. Just no value I can see in this concept. I wouldn't even use it as a 10 minute ability, let alone a 2-hour....
Maybe make it reset our JA's, or at least our Pet related JA's, or something that might possibly make it useful. I COULD see a combo of "oh noes" moment >> Run Wild >> Derpsorb >> CB >> Run wild, but barring something like that its just pointless.
Hell, for all we know, it could make those self-only buffs (or maybe even just enhancing in general) AoE while active, and if it doesn't currently, you guys could scream until they give in. Pretty sure that would give rdm a permanent slot in zergs, if only because being able to give the melees in their party boosted stoneskin, boosted phalanx, boosted enspells (at least when haste samba isn't available or isn't necessary), and boosted temper (especially boosted temper) would make for some pretty handy zerg buffs.
An awful lot of these are going to come down to duration.
tandava crackows + chocobo jig + animated flourish = prouesse ring
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