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  1. #1
    Player Rosalie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    309
    Character
    Rosalee
    World
    Bismarck
    Main Class
    COR Lv 99

    Adoulin Job Rolls

    So what do you think Geomancer's Roll and Fencer's Roll will do?

    I'm thinking perhaps Magic Damage Taken- from Fencers, but then I have no idea what Geomancer's Roll would do.
    (3)
    Current Quest Counter: 2109!

  2. #2
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Rosalie View Post
    So what do you think Geomancer's Roll and Fencer's Roll will do?

    I'm thinking perhaps Magic Damage Taken- from Fencers, but then I have no idea what Geomancer's Roll would do.

    MDT- is very easy to cap with shell V, unless MDT- roll can break MDT- cap(which will make Aegis a waste of money to build), there aren't much use IMO.
    (2)

  3. #3
    Player Emitremmus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    104
    Character
    Dinah
    World
    Phoenix
    Main Class
    BLU Lv 99
    I could see an "Occasionally Absorbs Magic Damage Taken" effect for Rune Fencer being plausible. Much like the sachets from Abyssea.

    Geomancer...I think we'll need to see more of what they can do to determine this. At the moment most magical boosts that can be given are taken by other rolls.
    (2)

  4. #4
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    GEO roll will clearly be a haste roll
    (1)
    Yo Ho Yo Ho, a pirate's life for me!

  5. #5
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Not much left that could be added: crit damage, JA haste...and that's about it lol.
    (0)

  6. #6
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    I'd be surprised if they even got rolls for the jobs.
    (0)

  7. #7
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Geomancer could be magic crit hit rate/damage.
    (4)

  8. #8
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Seha View Post
    Not much left that could be added: crit damage, JA haste...and that's about it lol.
    magic eva, mdt, conserveTP, critical dmg taken, critic eva, occult accumen,recycle/ninja tool exp, killer effect,enmity+, enmity -, TP bonus, .......

    there is a lot of possible roll to be added, (not all usefull..)

    + maybe some new JT specific to new jobs
    (1)
    Last edited by hiko; 09-13-2012 at 10:34 PM.

  9. #9
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Magic evasion, crit taken and job specific things are pointless. Mdt is too easy to cap, no reason to use it.

    Enmity sounds like a nice option, once they fix the system that is.
    (0)

  10. #10
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    920
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Lol Rune Fencer will be Enspell damage. mwahahahhahaha
    (1)
    I'm a RequieSCAT-MAN!

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