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  1. #71
    Community Rep Okipuit's Avatar
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    Apr 2012
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    Greetings,

    We would like to provide further explanation as to why Relic Weapons will not be expanded to other jobs.
    Relic weapons were created based on the current weapon types available in Vana'diel and not based on the available jobs. Since there are differences between which weapons certain jobs can equip, this is something that cannot be completely equal.

    Quote Originally Posted by Rezeak View Post
    So SE said in a interview that Geo and Rune fencer will not be able to use Relics and Empyrean weapons.

    Either way the issue as a whole.

    Firstly DNC and SCH
    These 2 jobs fit the lore of relic weapons massively so i really think at the least DNC should be able to use mandau and SCH should be able to use club or staff

    Now PUP COR and BLU
    All 3 Weapons wouldn't make any of the jobs overpowered but the gun would help COR alot when wildfire (it's prome source of DMG) isn't available either way i think BLU is a skilled enough swordsman to weild an Excalibur and COR gunman to weild Annihilator and PUP worth enough to wield the hand 2 hand.

    Finally GEO and RUN
    They definitely should have the option to wield empyrean the gsd emp and staff emp arn't ground breaking weapons so i see no reason why they shouldn't have emps

    Then Relics well it depends w/ the above if BLU COR and PUP get access so should GEO and RUN
    Honestly only having mythics as a final weapon is kinda sad

    In summary my suggestion is this
    There should a be a relic and empyrean for every job in the game
    In addition to the aforementioned reason, in order to make it possible for these jobs to equip relic weapons, we would have to make changes to the current stats on relic weapons, and since this would affect other jobs as well it is not such a simple thing to do. This doesn't just pertain to only adjustments, the same can be said for if we were to add new weapons, as they would affect currently existing items.

    After a thorough discussion, we have decided to keep Relic Weapons as they are in the case new weapons are added. These new weapons will be designed around their respective jobs.

    Also, in regards to mythic weapons, these weapons are similar to artifact and relic gear as they are job specific, so we plan on releasing mythic weapons for any new jobs that are introduced moving forward.
    (8)

    Okipuit - Community Team

  2. #72
    Player Tamarsamar's Avatar
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    Mar 2011
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    San d'Oria
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    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Cop-out! Non-excuses! Claiming there's a legitimate reason when you're just pulling it out of your bums!

    I think that summarizes everybody's objections succinctly enough.
    (30)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  3. #73
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    With the exception of this:
    Quote Originally Posted by Okipuit View Post
    Also, in regards to mythic weapons, these weapons are similar to artifact and relic gear as they are job specific, so we plan on releasing mythic weapons for any new jobs that are introduced moving forward.
    ... none of what you just said made any sense. Just to be clear. No sense at all.

    You may as well have just said "we are not adding other jobs to existing relics because: popcorn rainbow jellyfish zooberzatelflop.".
    (29)

  4. #74
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Okipuit are there plans to make obtaining a Mythic weapon more realistic? At the moment they take much to long for anyone to bother doing, alot of time and money has to go into making a Mythic. Relic & Emp weapons have one advantage that Mythics do not, a divercity of jobs, as you said yourself...
    Also, in regards to mythic weapons, these weapons are similar to artifact and relic gear as they are job specific
    This is part of the problem in my opinion, when looking at a weapon I want to make, I see a weapon I can make fast, for 2~3 jobs. A weapon I can make somewhat slowly, for 1~3 jobs, or a weapon, that will take me 6+ months perhaps even a year, of rigorous work and hardship, to make for a single job. Part of the problem with this in reality is that this game changes relevant jobs occationaly, so making a weapon for a job now, may be a waste of time once this expansion comes out, or the next update is releasing new content.

    I myself still don't understand how the effects on the current weapons would be overpowering to the jobs, but apparently that is what the devs believe, if thats a case, please make a Mythic weapon a true possibility. Even a note was placed into the census commenting on the extremely small number of Mythics currently made in relevance to Relics and Emps. Back when Mythics were made they were to be the "casuals" relic, but that gap is enormous, and in the wrong direction, rather than being easier than relics, they are harder, and not slightly, but by a longshot.

    Can we also be told if at least some trial weapons will be available to Rune/Geo or not? Without knowing this it is impossible to know what the job will be doing, if you give neither of these jobs trial weapons then I am sorry to say but in all honesty these jobs will seriously die very quickly.

    Trial weapons and Relic/Emp have been the main weapons everyone uses on most jobs due to their power and ability to enhance the attributes a job needs or specializes in directly. For instance, Ninjas normally use a combo between EVA Katanas, STR Katanas, and an Emp/Relic Katana. WARs use Emp/Relic GA, Relic Sword, and PDT GA. DRKs use OAT GS, Relic GS, and Relic Scythe. If Rune/Geo truly have no access to these, then it will come down to either having a Mythic, or having an AH weapon, neither of which are good or appealing choices most likely. This will probably result in a job, entering this game dead as soon as it begins.
    (4)

  5. #75
    Player Xerius's Avatar
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    Apr 2011
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    San d'Oria
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    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to provide further explanation as to why Relic Weapons will not be expanded to other jobs.
    Relic weapons were created based on the current weapon types available in Vana'diel and not based on the available jobs. Since there are differences between which weapons certain jobs can equip, this is something that cannot be completely equal.



    In addition to the aforementioned reason, in order to make it possible for these jobs to equip relic weapons, we would have to make changes to the current stats on relic weapons, and since this would affect other jobs as well it is not such a simple thing to do. This doesn't just pertain to only adjustments, the same can be said for if we were to add new weapons, as they would affect currently existing items.

    After a thorough discussion, we have decided to keep Relic Weapons as they are in the case new weapons are added. These new weapons will be designed around their respective jobs.

    Also, in regards to mythic weapons, these weapons are similar to artifact and relic gear as they are job specific, so we plan on releasing mythic weapons for any new jobs that are introduced moving forward.
    Why don't you guys make a list of what changes would have to be made to empys and relics and let the players vote to see if they'd like them to stay the same or if we'd like the newer jobs to be able to equip them and take the nerfs? Is that really too much to ask for?
    (10)

  6. #76
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    LOL I feel truly sorry for Okipuit, bad news after bad news have to be delivered. Well at least we know that the current team is just as stubborn and clueless as the one before them. With barely any visions other than just put another bandage solutions, or flatly refused any suggestions from their player base. I think it's rather clear the vision now, ignore the player base, hope they quit, and perhaps migrate to FF14.... Though most would probably just ignore SE, quit alltogether, stop buying their future product, and lost faith at the company.
    (6)

  7. #77
    Player Muras's Avatar
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    Mar 2011
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    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by FrankReynolds View Post
    With the exception of this:


    ... none of what you just said made any sense. Just to be clear. No sense at all.

    You may as well have just said "we are not adding other jobs to existing relics because: popcorn rainbow jellyfish zooberzatelflop.".
    Yeah, seriously, that explanation from Okipuit makes no sense at all. Hopefully people continue to complain until we get a real answer. In all honesty, I don't even think the answer given is the real reason why they don't add new jobs to the old weapons either. It just feels like the devs are being deceitful to me.
    (2)

  8. #78
    Player Insaniac's Avatar
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    Mar 2011
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    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    The devs are pretending their jobs are harder than they actually are. Anyone who knows anything about these weapons and jobs can look at them for 45 seconds and see that adding new jobs to them would break absolutely nothing. Can we please get a more specific explanation of what you are afraid of so we can have a serious back and forth instead of a

    "Can we has?"
    "No"
    "Why"
    "Because we said so"
    "Based on what?"
    "The fact that Roger Rabbit had both Disney and Warner Brothers characters in it"
    (-_-)?
    (13)
    ↓ Trolling sapling ↓

  9. #79
    Player Kojo's Avatar
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    Jul 2011
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    Here
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    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Okipuit View Post
    In addition to the aforementioned reason, in order to make it possible for these jobs to equip relic weapons, we would have to make changes to the current stats on relic weapons, and since this would affect other jobs as well it is not such a simple thing to do. This doesn't just pertain to only adjustments, the same can be said for if we were to add new weapons, as they would affect currently existing items.
    Why would they have to make changes? Help us understand, give us an example. I'm not trying to 'shoot the messenger', I know you're not a dev, so I'm not going to lash out at you or anything, but this honestly seems like a cop out. I don't see why anything would need to be changed, nor do I see how adding jobs to relics would effect balance in any way unless you added BLM to Apocalypse or something completely illogical like that. I'll probably be crucified for saying this, but I never completely understood why BRD gets Mandau, why PLD gets Ragnarok, but they do. Why? Why wasn't PLD put on Mjollnir or Claustrum? It'd make about the same amount of sense.

    EDIT: Now that I think about it, if PLD got Claustrum, it'd actually have a use, situational to the point of being redundant to upgrade, but it would be a use.
    (11)
    Last edited by Kojo; 08-03-2012 at 10:55 AM.
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  10. #80
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Okipuit View Post
    We would like to provide further explanation as to why Relic Weapons will not be expanded to other jobs.
    As long as the letters WHM are the only letters on Mjollnir, I think I'll be okay.

    That said, please be sure to examine the Empyrean weapons closely. I think they're new enough for a change in who can equip them!
    (2)

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