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  1. #21
    Player wildsprite's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    Those are the drivers that I use too, but I have never been able to get the wireless ones to work on Windows 7 and it seems that he is no longer hosting them, or he has blocked public access.

    I really wish SE would just add support for the 360 controller on PC. Logitech controllers are complete crap. I've replaced so many buttons on those things that it's not even funny.
    I have the Masahiko Morii custom drivers for both wired and wireless, I can verify the 64 bit wireless and wired versions are seen as signed(which you will need unless you want to go through the pain of disabling driver signing), I cannot verify the 32 bit wired versions if you want I can try to find a place to share them....

    Quote Originally Posted by Zhronne View Post
    This is the link. It's exactely the same page of the original Masahiko Morii's website (which went down like 1 year ago or some time ago), completley re-hosted by the guys of Lavendy.
    http://lavendy.net/special/driver/

    Page is in japanese but don't get scared, look at the link. The first two basically

    http://lavendy.net/special/driver/x360wc/index.html
    WC ==> Wireless Controller

    http://lavendy.net/special/driver/x360c/index.html
    C => Controller, this is for the wired version

    They're identical, a few options are different on the last page but it's exactely the same drivers. On my old PC I used these and they are so much more awesome than XBCD imho.
    Too bad that something doesn't work on my new PC... I dunno why. Triggers work but the right stick doesn't ;_;

    Oh and it's not against the TOS, drivers are signed by Microsoft, it's good stuff (Masahiko Morii used to be a recognized official Microsoft developer in Japan)
    the versions on that site are older and not seen as signed by windows 7 64 bit, I tested them.....unless they updated it in the last month or so
    (0)
    Last edited by wildsprite; 08-22-2012 at 06:12 PM.
    Try to have fun or it isn't worth playing

  2. #22
    Player Zhronne's Avatar
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    That's correct. They were signed years ago, but appearently that signature expires over time or something like that.
    I can still install them without problems, but I have UAC turned off on my systems.

    They are awesome drivers btw. Wish I knew why they do not work 100% on my new system, sigh
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  3. #23
    Player wildsprite's Avatar
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    I do agree, they are awesome drivers

    I put the copy of the 64 bit drivers I got before his site went down up on drop box, both of these are seen as signed by my windows 7 64 bit PC
    https://www.dropbox.com/s/18xjev3h1o...in7.x64.en.zip <--wireless
    https://www.dropbox.com/s/uom8fl3c3c...in7.x64.en.zip <--wired(to access the control panel for this version of the driver you have to run x360csai.exe for some reason that was the only way I could find)

    that site does have working 32 bit wireless drivers but these are the ones I was using on my old 32 bit system with windows 7 also seen as signed
    https://www.dropbox.com/s/0zb0txh2o4...in7.x86.en.zip

    the 32 bit version of the wired drivers are very close to XBCD, which does work on 32 bit windows 7, or at least it did for me

    I did pretty much download most of what was on the old site before it went down, I even have a version of these same drivers for original xbox controllers(only cause I happen to have a controller S that was collecting dust)


    I should not have to express this but always run a virus/malware scan on anything you get from the internet, even if you trust the source

    note: some games will NOT properly see an xbox360 controller with these drivers, they will see it, but you will be unable to do anything with it because the games still see the controller ID as an xinput controller, so you will need to switch to the microsoft drivers for those games
    (0)
    Last edited by wildsprite; 08-22-2012 at 08:42 PM. Reason: additional info
    Try to have fun or it isn't worth playing

  4. #24
    Player Zhronne's Avatar
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    Quote Originally Posted by wildsprite View Post
    note: some games will NOT properly see an xbox360 controller with these
    Not just "some" games. All games which are ONLY compatibile with Xinput and accept no dinput peripherals will NOT work with these drivers.
    An example? TERA. Think FFXIV too? But I'm not sure.
    You can easily solve this issue in another way though, with a little shining tool that I've already mentioned in some of my posts called "X360CE", CE stands for Controller Emulator.
    You can google it and find the official Google Developer Project page.

    This software was made to allow the use of old Dinput-only gamepads (so not the X360 pad) on more recent games that accept only Xinput.
    Consider it an "emulator" that makes the game believe the peripheral you are using is an X360 pad working in Xinput mode.
    Of course this works on the X360 pad as well, which wouldn't normally need this trick with the default Microsoft drivers, but it does need it if you're using Morii's drivers.

    It's very simple to use. You load the software, associate the buttons on your pad to the function you want and it will create an xinput.dll file (basically an xinput "profile")
    Put this file inside a specific location of your game and overwrite the one already there.
    Next time you load the game your pad will be seen perfectly even with Mr. Morii's drivers
    Need to do this for each game that needs it of course.

    It's the way I solved the issue on FFXIV and TERA on my old PC.
    Hope I managed to explain myself, getting late and english it's not even my mother language.
    It might seem complicated from my crappy description, but I assure you it's really simple.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #25
    Player Zumi's Avatar
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    Basically Xinput should be added to the game however. They would need to upgrade the game to dx9. Only downside is they would have to make it so some people would have to buy a new video card or computer due to not having a dx9 compatible gpu.
    (0)

  6. #26
    Player Zhronne's Avatar
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    Exactely. They can't just add Xinput support alone, or at least I don't think they can.
    They should just change the support from DX8 to DX9. Is this possible? In theory it is, of course.
    But practically?

    I have no clue how much it's a matter of bureaucracy, paying license and updating a couple of easy fields, or if it would require a major rehaul of the game code. Eitherway, I'm afraid to say it's unlikely to happen.
    They could though expand the in-game pad configurator to add further options allowing us to circumvein the issue even mantaining support to DX8, while still using Dinput.
    Like treating Zaxis+ and Zaxis- like two digital buttons instead than analog.
    I'm pretty confident this can be easily coded on their side inside the Gamepad configurator without some major re-coding work.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  7. #27
    Player wildsprite's Avatar
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    the thing is, they already added dx9 support with their lovely windowed mode, but they didn't fully update the wrapper to it
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    Try to have fun or it isn't worth playing

  8. #28
    Player Zhronne's Avatar
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    You sure? If that's true then they should stop slacking and complete their DX9 support with Xinput, would solve all our issues >_>
    (1)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #29
    Player wildsprite's Avatar
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    yeah, they said they had to do it for windowed mode for some stupid reason, and I totally agree with you, the game should be fully DX9c compliant with xinput support
    (0)
    Try to have fun or it isn't worth playing

  10. #30
    Player Zhronne's Avatar
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    Small bump so that this thread doesn't fade into nothigness
    (1)
    And the autumn of life has finally come
    with the promise of winter thaw.

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