Actually, Rosina... it had nothing to do with you.
The thread is simply predicated on misinformation, and thus did not accuratley reflect the situation and needed to be corrected.
It Didn't matter if it was you or Bullwinkle posting it---it NEEDED to be addressed and corrected, as it was misrepresenting the REAL scope of the problem---which really only boils down to 2 things: player choice on how to approach a challenge (whether that be a quest, mission, or levelling), and one's ability to maintain sneak and/or invisible to avoid detection from dangerous mobs.
I never even addressed you until you started challenging my posts in the 50's somewhere. It appears like you simply took offense at my posts because they are in conflict with your view, and chose to lash out instead of taking the information to heart and actually seeing what maybe/is wrong with some of the arguments (some points I addressed were actually pointed at others, and not you---but they did not feel the need to respond even remotely as emotionally as you). Others expressed different views than you, but you only chose to come at my posts with an intense fervor, when I was essentially exploring and revealing what was really going on in these areas as well as possible remedies so people can make an informed decision on whether they feel this really is a valid issue or not. If they went solely on what was previously being put forth, they may simply jump on board because they didn't know any better---but after seeing what is REALLY going on out there, they can make a more informed decision.
To clarify these are some things I looked into and brought forth, which was at times in direct conflict with what had previously been presented in the thread (and not all of it just from Rosina, by the way):
From the OP:
1) that is not a level 30+ area. First mobs I saw down there ranged from 10-14 and 15-18. Further in, I saw mobs level 12-15, 20-23, 23-26. The only catch is one might need to use stealth tactics to get past higher level mobs between some sections. This can be obtained from a variety of sources--including, but not limited to, Grounds Tomes if one has the tabs.
2) that section is not just a high level area, and not only is the door not guarded by high level mobs--there is nothing in that room but a book. Again, where one zones in...lower level mobs as always, only need stealth tactics to get past the higher level mobs that would aggro--nothing is at the objective to aggro the player. Nothing new there, again lots of ways to overcome the challenge of avoiding aggro when running through the middle section if one is prepared for it.
3) 3-Mage door area is NOT full of higher level mobs. The same level bombs/boggarts that have always been there are all that is hanging out in that section of the map--once one gets into that last hall, it is the same as it ever was. The only thing that has changed (again) is the need for stealth tactics to get through the section with the higher level mobs in between the first section (level10-18 mobs) and the 3-mage door...again, not a problem if one comes prepared. Thus, it is NOT necessary to run through Toromarai Canal (which still does contain the level 47-65 level mobs as well as the new higher ones, though it wasn't discussed yet) to get to the 3-Mage door room.
From other sections in the thread:
The section in Dangruff that was under question in fact has not changed at all--the same mobs are present as before, and the quest is still managed the same as it ever was--players are not in danger from the newer higher level mobs when running that quest. Those were added in sections north of where the quest takes place--the southern sections were virtually unchanged.
Zerhun Soot can still be farmed on the first level of the mines....from mobs ranging levels 1-3 right there where one zones in. There is no need to run down the tunnels and get aggro from the new high level mobs to complete that quest.
People do actually use some of these zones in question, at least at higher levels--as evidenced that level 90-ish players were seen actively fighting in a low man group down there--may have been for xp, skillups, farming--who knows, but it WAS being used by higher level players.
Upon further investigation, it was actually discovered that it is technically possible to integrate the FoV/GoV system to make it as high as level 50 without venturing any further than East/West Sarutabarutas, Inner/Outer Horutotos, or Giddeus--depending on one's choices on how to level (solo/party against EP to IT targets according to one's ability).
All this information is readily available not only via popular websites, but also within the game itself--one can review all the hunt lists at these books to adjust strategy as they go along.
With all the tweaks made to enhance experience points acquisition, it is really hard to say there is anything preventing one from gaining xp at a reasonable rate in readily accessible areas up to around level 30 (or higher, depending on where one is or chooses to go).
And for the record, this wall of text was posted simply because things were again being misrepresented.