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  1. #1
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99

    Is it too much to ask...

    That SCH get the ability to cast Addle at 99?
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Trolling 2/10 - Try harder!
    (1)

  3. #3
    Player
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    94
    Quote Originally Posted by Scuro View Post
    That SCH get the ability to cast Addle at 99?
    Yeah, it is... I would rather get cure 5 then addle.
    (0)
    Live, Laugh, LOVE.

  4. #4
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Badieh View Post
    Yeah, it is... I would rather get cure 5 then addle.
    This I can gladly agree with, but I doubt it will ever come because it would be "stepping over WHM" or some BS like that...
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  5. #5
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Scuro View Post
    This I can gladly agree with, but I doubt it will ever come because it would be "stepping over WHM" or some BS like that...
    Yes it will come to some BS like that. There were as many posts by insulted WHM mains when we were asking for a Cure V equivalent as there were from the SCHs. Honestly I don't care about it anymore. I'm happy with SCH's curing with recent changes. The straight healing job isn't as much of a no-brainer as it seems to me on WHM, but I think that's why I like it - possible to almost compete, but adequately behind the specialist.

    My last standing request on the damage-mitigation and recovery front is for a dispel resistance trait added to our buffs. If we're going to keep up with Regen and status enhancements, don't make them moot any sooner than they'd add a zombie status to everyone to negate WHM cures.

    I don't care about Addle, if you're serious. I like the spell on RDM and think it should have stayed there. For goodness sake that job needs something unique besides Trollity II. When it comes to affecting the mob I like SCH's high tier nukes and DoT. I'd rather the enfeebles stay with RDM, and continue on SCH with AOE-able buffs. Increase storm potency for SCH main, and Adloquium, extend the Libra range and make modus work. Then my wish list would be complete as I sit on that long wait for GEO.
    (3)
    Last edited by Merton9999; 07-19-2012 at 08:24 AM.

  6. #6
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Merton9999 View Post
    I don't care about Addle, if you're serious. I like the spell on RDM and think it should have stayed there. For goodness sake that job needs something unique besides Trollity II. When it comes to affecting the mob I like SCH's high tier nukes and DoT. I'd rather the enfeebles stay with RDM, and continue on SCH with AOE-able buffs. Increase storm potency for SCH main, and Adloquium, extend the Libra range and make modus work. Then my wish list would be complete as I sit on that long wait for GEO.
    Pretty much my thoughts as well. SCH isn't meant to be a major enfeebler, and all jobs need pros and cons. The lack of certain key spells other jobs have is SCH's downside... But SCH is also a DoT, MP efficient master. In prolonged fights, a helix spell can do some serious damage for only 26 MP. Same thing with Regen V. All that damage/healing adds up. After the regen changes, I'm quite content with the lack of Cure V... Although I still wish they altered the enmity for cures when they made their changes.

    I doubt they'll directly increase storm potency though, unfortunately... But I would like to see them add more gear similar to Twilight Cape that's SCH only, or perhaps let SCH main be able to cast multiple storm spells at once (Have both Hailstorm and Aurostorm up for example, much like BRD songs). And SE did say they'd add gear to enhance Adloquium too (I think that post is somewhere in the SCH forum), but it's been a while since it was said. I find SE seems to take 2 years to decide on anything, so maybe we'll see something in a year from now when Seekers of Adoulin comes out. And yeah, Libra range makes no sense.

    In regards to Modus Veritas, they really need to just make it land 100%. I'm aware of the mumbo jumbo that happened a long time ago with AV, but I've noticed something in game; Some mobs are completely immune to Modus Veritas. I can't remember all the mobs I've come across, but Itzpapalotl was one of them. Instead of saying "Muras uses Modus Veritas, but fails to take effect." it gives a completely different message which says "No effect" or something similar. So with that in mind... If SE doesn't want the ability to be abused, and it can make the important big baddies immune to it... Why on earth does it still miss? As far as Modus Veritas goes, it's not about balance anymore... I think SE is just being stubborn.
    (0)