- The interval between the conclusion of battle and the next possible time an attack command can be carried out will be adjusted.
- The interval between the time a ranged attack finishes and the next possible time a new command can be carried out will be reduced.
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- The guard and parry skills will be adjusted so that they may level up even if the skills do not activate when players are attacked.
If you wish to discuss or submit feedback on this topic, please use the [dev1130] tag.