• The interval between the conclusion of battle and the next possible time an attack command can be carried out will be adjusted.
  • The interval between the time a ranged attack finishes and the next possible time a new command can be carried out will be reduced.
  • The guard and parry skills will be adjusted so that they may level up even if the skills do not activate when players are attacked.
-----
If you wish to discuss or submit feedback on this topic, please use the [dev1130] tag.