Salvage updates are just around the corner (maybe...) and I just wanted to share my perspective on this update, and how I feel it should, or shouldn't, be carried out.
Alot of people who don't have a mythic have been begging for the adjustments to salvage to make Mythic building easier. Personally, I disagree with this. Nowhere in any of the offical posts from any SE employee or representative was it ever stated that Relic, Emp, and Mythic weapons were designed to be evenly difficult to obtain. I would even point to the overlapping of the afterglow (Mythic > Relic> Emp) as proof that Mythic is ment to be a much more difficult process.
People say it's too time consuming, and that the game should require skill, not time. But this isn't an arcade game or old fashion side scrolling metriod. This isn't even a MMO like WoW where you can dodge attacks with the jump button and run freely while attacking your target, it's designed differently. This game does require time. Emps, Relics and Mythics especially, aren't really a reward for skill. They are a reward for dedication. And the time taken to obtain the alexandrites doesn't need to be lowered so that the casual Joe who plays 3 times a week and holds a 10 hour a day job can get the weapon. It's ment for the hardcore people who play for 4+ hours a day; and don't pretend like those people don't exist.
The game is already quickly becoming endgame only, as everyone caps out their jobs in less then a week by leeching in abyssea. So please let SE reward the endgamers who play hardcore with a little something extra over their casual counterparts. Thanks.