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Thread: Neo-Limbus sucky Gear and why nobody will do it, thx SE

  1. #1
    Player Concerned4FFxi's Avatar
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    May 2011
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    Amaday
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    Bismarck
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    WHM lv. 99

    Neo-Limbus sucky Gear and why nobody will do it, thx SE

    There's a few pieces that can be used for a few jobs but on the whole all 4 sets are extremly disappointing.

    I opened up my orginal limbus static, which includes myself, a partner, and my whm mule; to neo-limbus last week. I recruited a sch, brd, and 3 dd's. We cleared neo-omega's basement II for the first time 1/1 last week for his pop ki with 10 minutes to spare.

    Upon recieving 0 drops from all three chests, and a review of the four sets of armour from the neo bosses, I was told that while everyone had fun, that only my partner and one DD will be returning.

    This event was dead the minute it was launched because the gear sucks. In order to get people to do it, the gear has to provide more appeal than just to smn, or pld's. One can't except people to do content that other people are not willing to do because of poor rewards. The homam feet and hands should have been +5 haste, or +4 haste and 15acc or something. The stats are the worst conception in a long time, and NOBODY wants to do the content, so the few nuts like myself that want to are forced out because we can't fill our static to do it because everyone else sees it as junk, which it IS.

    At least neo-einherjar has gear that grants war and other dd -49%damage taken, if they have d-ring and other gear items to complete their damage taken set. What SE was thinking by releasing neo-limbus gear, and postponing it at that, are a big WTF+LOL.

    If you agree, please post a like and maybe the DEV won't give out crappy Salvage upgrades, thereby completely killing any hope for Mythic owner wannabe's. Thank you.
    (5)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  2. #2
    Player saevel's Avatar
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    Apr 2011
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    Saevel
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    Lakshmi
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    RDM lv. 99
    Welcome to Tanaka FFXI.

    Everything is just a side grade to easily acquired gear, or a down grade to moderately difficult to acquire gear.

    We can expect some sort of adjustment this winter at the earliest, most likely not till late spring next year.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #3
    Player Demon6324236's Avatar
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    Demonjustin
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    RDM lv. 99
    Another thing to add to how bad Neo-Limbus was, is that they only gave bosses, no extra climb or anything. Bosses alone are not enough for an update that is supposed to add content, it was at best a few runs worth and it would be over/boring I'm sure.
    (0)
    Quote Originally Posted by Camate View Post
    as long as you don’t have severely bad luck.
    Hmm~ luck reliant endgame content, what else sounds like that? (Neo-Nyzul, VW, ADL...)

  4. #4
    Player wish12oz's Avatar
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    Quote Originally Posted by Concerned4FFxi View Post
    At least neo-einherjar has gear that grants war and other dd -49%damage taken, if they have d-ring and other gear items to complete their damage taken set.
    My WAR has been at the PDT cap (50%) for a long time, without d ring or new gear. New einherjar drops and d ring itself are just +inventory, not extra PDT.
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  5. #5
    Player Monchat's Avatar
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    Mdkuser
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    Quetzalcoatl
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    MNK lv. 99
    The devs clearly stated many times that good gear must be impossible to get (nyzul) and easy gear must be crap tier/sidegrade tier (VW and now Limbus). This worked for the AF2+2 augments too. They made a poll asking players to chose between crap tier augments easy to get or random synergizied god tier augments; of course everyone chose easy to get static augments, because everyone hates random, but we see the result now. I dont know why good gear has to have 0.001% drop rate or should need cheats to be acquired.
    (0)

  6. #6
    Player Demon6324236's Avatar
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    Quote Originally Posted by Monchat View Post
    The devs clearly stated many times that good gear must be impossible to get (nyzul) and easy gear must be crap tier/sidegrade tier (VW and now Limbus). This worked for the AF2+2 augments too. They made a poll asking players to chose between crap tier augments easy to get or random synergizied god tier augments; of course everyone chose easy to get static augments, because everyone hates random, but we see the result now. I dont know why good gear has to have 0.001% drop rate or should need cheats to be acquired.
    Because SE is stupid when it comes to this. They don't understand people don't want alot of annoyance, luck, and boredom involved in getting a piece of gear that is really nice. Make it progression or skill based, not Embrava & Luck based.
    (2)
    Quote Originally Posted by Camate View Post
    as long as you don’t have severely bad luck.
    Hmm~ luck reliant endgame content, what else sounds like that? (Neo-Nyzul, VW, ADL...)

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