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  1. #71
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    500m for alex and scoria vs. 180m for currency and marrows is about 3x. The effort required to acquire the ampoules, tokens, and assaults clears is probably equivalent to a level 99 relic (maybe less). So you're looking at a mythic being 4x the cost of a relic.
    (0)

  2. #72
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    They also need to introduce better methods in accessing assaults more readily. Although I think they mentioned not increasing stock of tags because of nyzul isle but, what about assault missions as a whole? That needs to be taken into consideration as a whole in general and not just for nyzul isle. If they can't then they should introduce new methods to be able to obtain new assault tags like they did with voiddusts to voidstones. We're at level 99 cap now so the progress with the assault missions needs to be looked at and adjusted and not nerfed. Now, looking at new Dynamis, the progress towards obtaining relics were increased significantly.
    (0)

  3. #73
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by deces View Post
    Your "cookie crumbles" is blind to the fact that 19 servers collapsed do to lack of progress and boredom and a few less responsible factors. People should not have to beg and bribe people who do not want to help others, A exiled CEO and a 19 server collapse is proof of that. SE recognizes that elitism runs rampant and has spoon feed whats left of us countless necessary adjustments to counter the problem. This is not an echo chamber for a failed delusional black hole ideas.
    Lol do you honestly think 19 servers are gone just because Mythic is unobtainable?

    The reason why population decrease is because:

    1. Time passed: for any MMO, after 10 years of release, the active player will drop no matter what. A 10 years old MMO isn't going to get new player(unless they do major overhaul such as FFXIV Realm Reborn), when old player leaves the population dropped, and game company has to server merge.

    2. Lack of resource: When a MMO is 10 years old, and not a lot of active players, game company won't put that much resource on new expansion etc. You're not going to see a 200 ppl team work on FFXI 2.0 with brand new game engine/story and some sort.
    Without large amount of total new content, old players leaves and new player also won't come.


    Server merge is inevitable for any MMO, MMO active subscribers bound to decrease, no matter what(FFXIV 2.0 may be exception due to sheer amount of resource they used to "save" it), it's certainly not because Mythic is not obtainable.

    I mean, seriously, there are only a few Mythic that has a use. BLU, PUP, DRG, BLM, SMN, SAM, WHM, PLD, maybe BST. And out of all those Mythic that has a use, only KKK and polearm are truely job changing, everything else makes very little difference and not even worth the effort.

    You honestly think 19 server worth of player quit just because they can't get KKK for their PUP or Rynohige for their DRG? Even if SE going to hand Mythic to every player in their Dbox, server merge is still inevitable. Not be able to obtain items(mythic) that makes very little difference in terms of performance for majority of jobs isn't going to make 19 server worth of player quit.

    P.S, Server merge happened during Abyssea era also, when Empy outperforms relic/Mythic in every way and everyone and their mother have one/almost done with one. Majority of players have empy during Abby era, and yet server still merged, proved that population decrease has nothing to do with players can't get Mythic.
    (0)
    Last edited by Afania; 09-21-2012 at 10:02 PM.

  4. #74
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Arcon View Post
    If the price goes down it won't be worth farming and supply will drop heavily while demand increases.
    So supply will drop, demand will increase, but prices won't increase to a level where it's worth farming? Sounds strange to me.

    If the supply was lower than today and the demand was higher, how would that possibly not increase the price of alexandrite relative to what it is today?
    (0)

  5. #75
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Relics cost less because one can solo Dynamis now, I remember the days where these prices were flipped Alex was 8k and AC was 11-16k depending on the coinage, granted that was YEARS ago. I don't know many people that run more than 2 people groups for dyna, or more than 4 max 6 for making empy weapons. So it would make sense for SE to lower the entrance req to 1 player if someone wanted to farm salvages, or do solo assaults.
    (0)

  6. #76
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camate View Post
    Happy Monday everyone!

    We have still been seeing quite a few requests for increased Alexandrite circulation to help facilitate players’ journey towards their mythic weapons.

    While Alexandrite can now be obtained in Nyzul Isle Uncharted Area Survey, circulation is increasing, but the volume is not quite there yet. One reason for this is that Salvage activity is much lower now than it was previously. However, as we will be expanding Salvage and revamping it later this year, the amount of Alexandrite in circulation should see a steady increase, so we’d like to ask you all to give us some time until then. Once this is implemented we would like to hear any feedback you have in regards to the amount of Alexandrite in circulation.
    The amount of Alexandrite in circulation was never the issue, it is the amount required to get one, see:

    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    30000 was ALWAYS too much to fit ^ that concept.

    With what i see from medel plates floating around is this the real order of difficulty to obtain a 99 weapon?:
    Easy > hard
    Relic>emp> mythic

    and 99 afterglow anything is just obnoxious. Why that is even in the game is beyond my comprehensions so much so that is harder to get that then a relic in 2003-2004. Making everything easier then throwing that in the mix is..... can't even find a word for that.
    (2)

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