Would make empys pretty hard to get. They could just adjust experience rates instead.
if they add back a old school grind to this game that would be the nail in the coffin for me for sure. I still have nightmares about the climb to 75 in 2003/4 it wasn't fun or useful at all the game is totally different at endgame if you can't figure that out by now you need a doctor.
If you appreciate old school grind's here's what you do.
Go to Jueno, shout for member's for an old school ls and see how many ppl ask for pearl's. My guess you'll get a few people. Now I'm willing to bet most of those ppl that join have half there job's burn up to 99 already. Because of that you start losing member's early because key job's have already been level for group support and no one wants to gimp down for the sake of the party so others can level. Next, while the shell is grinding away hard everyday trying to get up to 99, every one else will be knee deep in end game content that will probably cut your attendance in half when your so call old schooler's cut out of your 6 to 12 hour grind party to go join them. You'll lose even more when there's not enough ppl to put a complete party together when other's have time. And even more will leave because the other guy's left and there's no one left to talk too.
Anyways no one would want the old school grind cram down their throat because some one else is all nostalgic. Please take this idea and bury it under a rock.
Thank you.
Last edited by tyrantsyn; 07-06-2012 at 12:32 AM.
Amen.
Really, how many people who long for the "good old days" actually experienced them? I mean the 5k per hour, over a million XP to get to level 75, XPing in KRT or Moon "good old days". People who leveled before colibri parties and level sync didn't actually know how to play their job better, there were plenty of Red Mages full-timing Wise gear, people with terrible weapons, people with under-leveled or useless sub jobs, people who refused to use macros to swap gear for weapon skills, mages that didn't have all of their spells, etc. None of this is new, the only difference is that now people aren't limited to not knowing how to play one job, they have the freedom to now know how to play 5 or 10 or 20 jobs.
I don't think anybody longs for the lower xp rate at all. Instead, it was more the co-operation of the party to kill a mob. Now, it seems that half of the alliance is leeching xp (either trying to hide or by arrangement with the leader) and everybody else is soloing mobs. Personally, it doesn't feel like a party at all, just a group of soloers that happen to be teamed up. And yet, while leveling thf, people still moved out of the way when I attempted to trick attack, so that part is the same.
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