I would like to see some new spells that are not simply a rehash of similar game elements. While having additional tiers of certain spells is fine, I would like to see spells that truly change the game.
This is not a "please fix RDM" thread. Instead, I am simply using RDM as an example.
For example, Red Mage could receive a spell such as 'float' that would prevent damage or effects from the next earth based spell but increase damage from wind based effects.
A spell named 'Demi' could remove the top 2% of HP from any mob; however, it could only be used on the top 100%. If you used it at 99%, it would still only bring the mob down to 98%. Then, effects could be added to the spell through equiment and merits that could eventually boost it to 10% instead. If you used that spell at 70%, though, it not take ffect. Red Mages would be desired at the beginning of most fights if such an ability existed. This could also be the replacement 2 hour from some other job but make it work regardless of mob HP.
An ability for DRK called Pressure that doubles or triples your damage but puts a Doom type effect on you that will cause you to die if you do not kill the creature you used it on quickly enough.
An ability where a THF can set a trap (similar to the Qiqirin bombs) and if a mob passes over it, they would be impaired in some way, would also be a helpful addition.
An idea such as "Benediction could have merit changes to make it so it removes Weakness to improve the 2 hour." is nice, but it is not truly unique. It is simply a change of what is existing. I would like to see an expansion of the capabilities given to jobs. When I first began leveling certain jobs, I kept thinking, "Wow, this changes a lot of things!" when I got those abilities. The closer my jobs get to 99, though, the more they all seem to blend in together and become less unique to each other because certain abilities are given to certain jobs and not others.
These are just examples of what I mean. I would like to see real gameplay changes instead of rehashes of the same spells and game elements. It takes a lot more creativity, but these are some of the changes I want to see. Not things like Slow II or Bio III that simply result in the same effect with no real creativity.