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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712

    Collision Course Detected!

    Have you ever been running back to your mog house in Port Jeuno only to be greeted by a character wall that prevented you from getting home on time?

    Well good news! During the upcoming test server update we will be making it so if a character remains motionless for more than 10 seconds, their collision detection will be removed, enabling you to run right by. This should hopefully make moving around crowded places where players are AFK much easier.
    (63)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Cool, I'd make it shorter than 10 seconds though.
    (0)

  3. #3
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    I think we mean "collision" right?
    (1)

  4. #4
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    Yes, I don't know why I wrote collusion... Edited OP. Thx
    (6)
    Devin "Camate" Casadey - Community Team

  5. #5
    Player Michizane's Avatar
    Join Date
    Jun 2011
    Posts
    12
    Quote Originally Posted by Camate View Post
    Yes, I don't know why I wrote collusion... Edited OP. Thx
    Because King Behemoth is too cool to use spell check! :P
    (0)

  6. #6
    Player
    Join Date
    Jul 2011
    Posts
    597
    Could just remove player collision entirely in safe zones.

    Now all we need is an innate +25% movement increase in towns so we can get out quicker.
    (6)
    Last edited by Kaisha; 06-29-2012 at 09:00 AM.

  7. #7
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    This sort of change is always welcome.

    One suggestion, though: What if collision detection when colliding with other players didn't stop you at all, but just reduced your movement speed to less than it would normally be? Something like 66% of normal speed sounds fair, and the second you're through the character, you'd start running at full speed again. Coupled with removal of those 1-2 seconds of completely halted movement when running into someone, it'd turn out faster for sure, and it would still make you have to choose the most optimal path of travel if you were for example kiting something.

    That way, you'd get through large masses of players easily without having to wait for no-collision mode to kick in, without giving people the impression that player characters have no mass. Think of it as if your character is "gentle pushing" (like in the first assassin's creed) through the crowd.
    (0)
    Last edited by Mirage; 06-29-2012 at 09:55 AM.

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    67
    will this be PS2 supported for NA/EU ???
    (0)

  9. #9
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kluaf View Post
    will this be PS2 supported for NA/EU ???
    Most UI changes seem to skip XBOX and PS2.
    (0)

  10. #10
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Why arent you just removing it completely? Its the most obnoxious thing in the whole game. Secoond most annoying is the position lock that occurs when casting/being cast on/using a JA and not changing gear at the right time to remove it.
    (6)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

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