Samurai Archery is said to be a thing of the past, but it isn't dead yet!
I don't think collision needs to be turned off all of the time but as a THF I feel like I would greatly benefit from collision being turned off during battle. Having to run through/around 3 or 4 people isn't that bad but if you're doing VW or HNMs or anything that requires larger groups of people it can start to be a pain to have to move around that many people especially with the lag.
Another issue that might need addressing somehow too, is the ability to target people in these mass groups. The client can't seem to distinguish between charactars sharing the same coordinates. Which means all these idgets with bazaars up that are clumped together at the zoneline may not be getting any customers.
Just experienced this in TAU when I warped in from Bastok. 4 Characters were standing at the landing point and I could only target one of them with the controls. The only way to target the others was to use the /target "name" command to hit each one of them.
So, please, if you are plopping down to bazaar.....move your character off to the side for heaven's sake.
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Just in case you hop on the test server to try out the player collision adjustments and find there is no one idle that you can run through, fear not! Mocchi from the Community Team in Japan has been kind enough to place a character near Joachim in Port Jeuno so that players can run through him all day long
Devin "Camate" Casadey - Community Team
GM's ranking up their playtime leaving their "systems" on at work.
Not really, since my Mog House is in Bastok. ^^
I rarely go to Jeuno at all, but that's not the point, obviously. I do know what this is all about, and it's been an annoyance a few times to me as well. That said, this does seem like a nice addition, even if it will not affect me and myself much at all.
Something similar that is more annoying to me, is when something uses 'draw-in', locking me for a time to the spot with the monster and/or other player characters. I wonder if something similar to what will be done with the Nyzul Isle Investigation could be done here as well, where the characters would not appear at the exact same spot the monster is...
...or so the legend says.
Perhaps he/she\other can not hold any more. ^^;
...or so the legend says.
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