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  1. #61
    Player Dew's Avatar
    Join Date
    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    Removed it completely.
    (1)

  2. #62
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Hello!

    We decided to give the collision adjustments a bit more time to brew, but since we are getting closer to the version update, we are at a point where it is time to decide how to address this new system.

    On the test server, if a character does not move for 30 seconds, their collision will be removed. This served as the base of our idea, but we realized there was some feedback that was against this. With that said, we would like to hear you feedback so we can make a decision on how to address this new system.

    Please choose from the following options:
    1. Implement the collision settings that are currently on the Test Server and continue to make adjustments as necessary based on feedback post-implementation.
    2. Keep it as is and do not implement it in the next version update.

    If everyone feels there is no need to rush, option 2 would make it possible to make careful adjustments, including different plans. However, this would ultimately make the players who wanted these adjustments to wait for a while since the priority would drop a bit due to the backlog of other requested client adjustments.

    Please let us know which you prefer!
    (4)

    Okipuit - Community Team

  3. #63
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    I choose 3: Remove it full stop.


    ---

    If not possible, 1.

    Why anyone would want it not removed it beyond me, unless they simply like to cause problems for people by AFK'in outside the mog house.
    (18)

  4. #64
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    I think it's gone on long enough, just implement it already. Something as simple as this shouldn't be put off for months because of feedback.

    I understand that it is important to gather feedback from players, so I vote 1 to take a step forward in the process and then you can continue to receive feedback afterwards.
    (9)

  5. #65
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    I choose 1. Go ahead and throw the 30 second one onto the main server. Although it would be nice if you could lower it to 5-10 seconds/no time limit at all.

    A lot of people were disappointed last version update when these test server settings weren't included. So much AFK in Jeuno, so difficult to get around without running into bodies. x_x
    (10)

  6. #66
    Player Mindi's Avatar
    Join Date
    Jun 2011
    Posts
    45
    Character
    Mindi
    World
    Cerberus
    Main Class
    WAR Lv 99
    i choose number 1 aswell.


    alot were looking for it last update so make it come in next^^
    (8)

  7. #67
    Player Sayomi's Avatar
    Join Date
    Mar 2011
    Location
    Titan!
    Posts
    71
    Character
    Wolfeater
    World
    Phoenix
    Main Class
    NIN Lv 99
    1111111111oneoneone!
    (6)
      /l、
    ゙(゚、 。 7
     l、゙ ~ヽ
     じしf_, )ノ
    United States Postal Service Postmaster

  8. #68
    Player Gannon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    86
    Character
    Gannon
    World
    Quetzalcoatl
    Main Class
    DRK Lv 99
    My vote is also for #1.
    (8)

  9. #69
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I say #1.

    Without knowing what other options you were considering, or when they would be ready, it's just not worth the risk of getting something bad (or nothing ever).

    Please get back to us when you have time to reconsider, but put #1 into the game until then
    (7)

  10. #70
    Player
    Join Date
    Mar 2011
    Posts
    274
    I must be on a different planet. Who in their right mind would choose 2? There was some feedback against implementing the 30-second collision removal? What the hell?

    Obviously 1.
    (11)

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