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  1. #41
    Player
    Join Date
    Jul 2011
    Posts
    597
    Didn't think of that one.

    Side note: The RNF/GEO in the job list is such a bad tease.
    (0)

  2. #42
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kaisha View Post
    Didn't think of that one.

    Side note: The RNF/GEO in the job list is such a bad tease.
    Can see why the new UI is needed though, for example Job Levels is really messed up.
    (0)

  3. #43
    Player
    Join Date
    Jul 2011
    Posts
    597
    Nothing they can't fix. Wouldn't be the first or second time they had to extend the height of the Job Levels window to accomodate new jobs.

    Also, we need more afk GMs in a row here on test server.
    (0)
    Last edited by Kaisha; 07-11-2012 at 07:18 AM.

  4. #44
    Player
    Join Date
    May 2011
    Posts
    462
    Yeah i really want to run them through (with my character not my weapon... yeah...)
    (0)

  5. #45
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,044
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Quote Originally Posted by Kaisha View Post
    Nothing they can't fix. Wouldn't be the first or second time they had to extend the height of the Job Levels window to accomodate new jobs.

    Also, we need more afk GMs in a row here on test server.
    I wouldn't be so sure that there is space for that for the PS2-resolution. Ð:

    I don't want to test it myself right now, and can't really remember how cramped it is, but that is the first thing that came into my mind when I noticed the job levels box (and indeed did immediately notice it for some reason).

    Well, we'll see I guess.


    Edit:

    Perhaps they'll add 8 more jobs in the future, and it will look nice once more again. >:Ð
    (0)
    Last edited by Dragoy; 07-11-2012 at 10:10 AM.
    ...or so the legend says.


  6. #46
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Just in case you hop on the test server to try out the player collision adjustments and find there is no one idle that you can run through, fear not! Mocchi from the Community Team in Japan has been kind enough to place a character near Joachim in Port Jeuno so that players can run through him all day long

    I'll be happy to run him through provided you help me figure out why my client crashes whenever I attempt to log onto the client server.
    (0)

  7. #47
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Greetings!

    As you all have most likely seen already, we just announced the next version update today. Since the collision adjustments will largely affect how game play feels, we would like to gather more feedback and perform more testing on the test server. As a result, we have decided not to implement the new collision feature during the upcoming version update. (However, the countermeasures so that players are not stacked on top of each other when teleporting to a floor in Nyzul Isle assault will be implemented.)

    We would like to get a wide range of feedback and viewpoints on the matter of collision since there is no right or wrong answer. The way people feel about this are quite different. Some players feel that collision should remain, while others feel it should be removed. As such, we would like to see how players feel about this by modifying certain aspects of it during the next test server update. Please stay tuned!
    (4)

    Okipuit - Community Team

  8. #48
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Okipuit View Post
    Greetings!

    As you all have most likely seen already, we just announced the next version update today. Since the collision adjustments will largely affect how game play feels, we would like to gather more feedback and perform more testing on the test server. As a result, we have decided not to implement the new collision feature during the upcoming version update. (However, the countermeasures so that players are not stacked on top of each other when teleporting to a floor in Nyzul Isle assault will be implemented.)

    We would like to get a wide range of feedback and viewpoints on the matter of collision since there is no right or wrong answer. The way people feel about this are quite different. Some players feel that collision should remain, while others feel it should be removed. As such, we would like to see how players feel about this by modifying certain aspects of it during the next test server update. Please stay tuned!
    Remove it completely and I guarantee you it'll be the most popular choice, I get the original reasoning for it, but now it's just an inconvenience.
    (13)

  9. #49
    Player Enochroot's Avatar
    Join Date
    Dec 2011
    Posts
    137
    Character
    Enochroot
    World
    Phoenix
    Main Class
    BST Lv 99
    There appears to be a trend to make the game "feel" faster in as many ways as possible. Not just the collision, but removing the crafting cooldown, streamlining the processes to obtain imperial currency and deal with BS/KS/KC/HKC, and the weapon draw/ranged attack cooldowns.

    This is a great trend.

    Keep it up and look for more areas to apply reduced waits. Reduce the wait time between fishing attempts. Get rid of that awful "freeze-you-in-place-while-you-stand-from-raise-thus-getting-you-killed-again" bug. Maybe figure out a way to make doors self-opening when you notice someone running at them. Reduce more of the cumbersome text dialogs that people have to use often. Maybe cut down on the wait time using BLU spells after resetting them. Faster is better. Faster is better. Faster is better. This is a mantra the devs should take to heart.
    (11)

  10. #50
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Remove please. That is all.
    (7)

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