Didn't think of that one.
Side note: The RNF/GEO in the job list is such a bad tease.
Didn't think of that one.
Side note: The RNF/GEO in the job list is such a bad tease.
Nothing they can't fix. Wouldn't be the first or second time they had to extend the height of the Job Levels window to accomodate new jobs.
Also, we need more afk GMs in a row here on test server.
Last edited by Kaisha; 07-11-2012 at 07:18 AM.
Yeah i really want to run them through (with my character not my weapon... yeah...)
I wouldn't be so sure that there is space for that for the PS2-resolution. Ð:
I don't want to test it myself right now, and can't really remember how cramped it is, but that is the first thing that came into my mind when I noticed the job levels box (and indeed did immediately notice it for some reason).
Well, we'll see I guess.
Edit:
Perhaps they'll add 8 more jobs in the future, and it will look nice once more again. >:Ð
Last edited by Dragoy; 07-11-2012 at 10:10 AM.
...or so the legend says.
Greetings!
As you all have most likely seen already, we just announced the next version update today. Since the collision adjustments will largely affect how game play feels, we would like to gather more feedback and perform more testing on the test server. As a result, we have decided not to implement the new collision feature during the upcoming version update. (However, the countermeasures so that players are not stacked on top of each other when teleporting to a floor in Nyzul Isle assault will be implemented.)
We would like to get a wide range of feedback and viewpoints on the matter of collision since there is no right or wrong answer. The way people feel about this are quite different. Some players feel that collision should remain, while others feel it should be removed. As such, we would like to see how players feel about this by modifying certain aspects of it during the next test server update. Please stay tuned!
There appears to be a trend to make the game "feel" faster in as many ways as possible. Not just the collision, but removing the crafting cooldown, streamlining the processes to obtain imperial currency and deal with BS/KS/KC/HKC, and the weapon draw/ranged attack cooldowns.
This is a great trend.
Keep it up and look for more areas to apply reduced waits. Reduce the wait time between fishing attempts. Get rid of that awful "freeze-you-in-place-while-you-stand-from-raise-thus-getting-you-killed-again" bug. Maybe figure out a way to make doors self-opening when you notice someone running at them. Reduce more of the cumbersome text dialogs that people have to use often. Maybe cut down on the wait time using BLU spells after resetting them. Faster is better. Faster is better. Faster is better. This is a mantra the devs should take to heart.
Remove please. That is all.
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