Originally Posted by
Sunrider
I think a Double Cast effect might more effectively as the casting equivalent of Double Attack, where the spell is selected and cast once, but has a chance of firing twice. As an example:
1. Select spell/macro
2. "Spell hits <t> for x damage"
"Spell hits <t> for x damage"
Player casts once, if Double Cast procs, the spell lands twice, the second costing MP just as if one had chosen to select and cast the spell twice oneself.
This would obviously require some rules programmed in. If an enfeeble lands the first time, a second landing doesn't mean squat. It might not suck for Cures, but it shouldn't land twice if the first cast topped off the target's HP.
In the end, the problem with a Double Cast ability/trait is that the only time it really serves much purpose is nuking.