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  1. #1
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99

    Play as a Monster Camps

    Where do you think the best places would be? First thought that comes to mind is Abyssea maws... level 30 leech camping XD
    (0)

  2. #2
    Player lllen's Avatar
    Join Date
    Mar 2011
    Location
    Asura - Bastok
    Posts
    213
    Character
    Lllen
    World
    Asura
    Main Class
    MNK Lv 99
    They said that it would be in certain designated areas that you can do battle. But it sounded that you could pick up points doing battle as you go along in real game.
    (0)

  3. #3
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Correct, there will be specific areas where "play as a monster" will be possible. The main reasoning for area limitations is due to the fact that huge monsters such as behemoth cannot move around in certain areas or certain parts of areas (think small cave passages etc.). Once there is more information on this we will be sure to pass it along.

    Also, just as some follow up information in regards to this new system, we have seen concerns come up after announcing the concept of “play as a monster” in regards to whether or not the possibility would exist for players to just lose or win on purpose with their friends so they can receive rewards easily.

    Obviously this would make this content quite boring and the development team is already at work to make a system to prevent this type of play style. This is the reasoning for notoriety/prestige (tentative name) points , which players can actively compete for. You will not be able to receive a reward by just defeating players with low point values continuously.

    We have also seen a couple of requests for battlefields that can only be accessed as a monster as an alternative to the PvP element, so players can receive rewards there instead. While this is definitely an interesting idea and can be looked into in the future as a way to add elements to the system to make it more enjoyable, the concern is that by introducing this system, the focus of this content would shift to be more battlefield-centric taking away from the main idea of creating a fun and exciting way for players to fight as player vs. monster-player in open field areas.
    (16)
    Devin "Camate" Casadey - Community Team

  4. #4
    Player seallux's Avatar
    Join Date
    Jun 2012
    Posts
    20
    Character
    Bakura
    World
    Ragnarok
    Main Class
    SMN Lv 99
    well thats awesome! new content ^^ yes please
    (0)

  5. #5
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Correct, there will be specific areas where "play as a monster" will be possible. The main reasoning for area limitations is due to the fact that huge monsters such as behemoth cannot move around in certain areas or certain parts of areas (think small cave passages etc.). Once there is more information on this we will be sure to pass it along.

    Also, just as some follow up information in regards to this new system, we have seen concerns come up after announcing the concept of “play as a monster” in regards to whether or not the possibility would exist for players to just lose or win on purpose with their friends so they can receive rewards easily.

    Obviously this would make this content quite boring and the development team is already at work to make a system to prevent this type of play style. This is the reasoning for notoriety/prestige (tentative name) points , which players can actively compete for. You will not be able to receive a reward by just defeating players with low point values continuously.

    We have also seen a couple of requests for battlefields that can only be accessed as a monster as an alternative to the PvP element, so players can receive rewards there instead. While this is definitely an interesting idea and can be looked into in the future as a way to add elements to the system to make it more enjoyable, the concern is that by introducing this system, the focus of this content would shift to be more battlefield-centric taking away from the main idea of creating a fun and exciting way for players to fight as player vs. monster-player in open field areas.
    SO I won't be able to camp low level areas and kill all the new players?
    (5)

  6. #6
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by FrankReynolds View Post
    SO I won't be able to camp low level areas and kill all the new players?
    I just want to become the penultimate crab or slime and require so long to kill that people would rather give up and rage-quit than wait five hours for their inevitable victory.

    My arch-nemesis will be whoever can wander off for four hours to make the most elaborate sandwich ever constructed then spend an hour taking the perfect picture of it to post as a strangely mundane instagram.
    (9)

  7. #7
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    I think a lot of people were hoping this is what Pankration would be, when it came out. Or, something along these lines.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  8. #8
    Player Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    16
    Character
    Aramyth
    World
    Bahamut
    Main Class
    THF Lv 99
    I'm very excited for this. I remember saying a few years ago that PvMP would be the only way for XI to have decent pvp.
    (0)

  9. #9
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Aramyth View Post
    I'm very excited for this. I remember saying a few years ago that PvMP would be the only way for XI to have decent pvp.
    Our current PvP is some of the most in-depth and nuanced PvP in any online game ever. Other games you mash 3 buttons and jump around in circles like a tard until the enemy dies, in this game you have an ever-changing strategy that shifts moment to moment and forces the players to quickly counter their enemies' abilities and respond with their own to achieve victory.

    The really sad thing about it is the devs won't take it anywhere, despite it being one of the best aspects of the entire game. There is no greater challenge than the one another player can present to you, and that's exactly why the devs do not want. They can't control every aspect 100% due to the player variable and they don't want to admit it. Community whining about x and y job being better than others is cause for concern too, because then they would have to actually balance the jobs rather than doing random adjustments and calling it balance.

    Personally I think this event is going to suck gobby sack, SE only wants us to PvP the way they feel we should, with a timesink and a bunch of convoluted rules and limitations thrown in to cut back on the inevitable sea of complaints about RDM being so broken in PvP yet being terrible at everything else. I think that speaks volumes about SE's balance issues by itself, that job is a poster child for neglectful parenting.
    (13)

  10. #10
    Player Bloodrain's Avatar
    Join Date
    Aug 2012
    Posts
    15
    Character
    Bloodrainx
    World
    Shiva
    Main Class
    RNG Lv 99
    Quote Originally Posted by Caketime View Post
    Our current PvP is some of the most in-depth and nuanced PvP in any online game ever. Other games you mash 3 buttons and jump around in circles like a tard until the enemy dies, in this game you have an ever-changing strategy that shifts moment to moment and forces the players to quickly counter their enemies' abilities and respond with their own to achieve victory.

    The really sad thing about it is the devs won't take it anywhere, despite it being one of the best aspects of the entire game.
    Quote Originally Posted by Elphy
    If you want to give us PvP, fix what is broken (as in take out the fact that if your not a job that can zerg everything in seconds your sol) and let us fight as ourselves.
    I posted a thread about expanding or upgrading Ballista

    http://forum.square-enix.com/ffxi/th...llista-Upgrade

    Perhaps if people like yourselves would start the fire behind my post, SE may at least consider taking it to the drawing board.. who knows?

    And as much as this content sounds intriguing, what has been said here is true. We already have a system of fighting each other and SE should start growing upon that, not introduce more broken systems that people will ignore and go right back to the systems that aren't as broken, if at all.
    (4)

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