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Thread: Resistance and Enfeebling Spell Adjustments

  1. #11
    Player Hayward's Avatar
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    Mar 2011
    Location
    San d'Oria
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    277
    Character
    Hayward
    World
    Cerberus
    Main Job
    SMN lv. 99
    Quote Originally Posted by tyrantsyn View Post
    I kind of get the impression that higher tiers will be needed to land enfeebles on more resistant mob's. Another word's Para I might not land on said NM but Para II can. That could be kind of cool in the case of some blm or whm spamming para trying to land it, and just generating resistance that much faster. But IDK, just taking a poke in the dark on that.
    I'd say this line of thinking is quite accurate. I've never been very comfortable with combinatiions such as BLM/BRD or /NIN for elemental ninjutsu for the sole purpose of hitting yellow "!!" in Abyssea. What I'd like to see in the future is the actual skills (ninjutsu, enfeebling, singing+instrument, etc.) playing a greater part in the accuracy and potency of enfeebling magic.
    (3)
    Hayward: Cerberus-San d'Oria

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  2. #12
    Player Kenthedeviant's Avatar
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    Mar 2011
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    23
    Character
    Kenthedeviant
    World
    Ragnarok
    Main Job
    SMN lv. 99
    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    I have some interesting news from development regarding enfeebling magic and resistance adjustments:
    A new system for resistance will be implemented. If we do not adjust this first, even if we were to add new or stronger enfeebling spells, the results would be minimal against enemies with high resistance. By adjusting the current resistance system, existing enfeebling spells will become more efficient. Moving forward, our next set of current and/or new spell plans will be based on the results of the resistance system revamp.
    What would have been TRULY interesting would have been seeing SOMETHING implemented 6+ months ago when this was initially promised to us... this has been put off so long now that practically no one cares anymore.
    (2)

  3. #13
    Player Economizer's Avatar
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    Jun 2011
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    1,335
    Character
    Thelaughingman
    World
    Valefor
    Main Job
    WHM lv. 99
    Quote Originally Posted by Okipuit View Post
    A new system for resistance will be implemented.
    I'm sure there are tons of questions to be answered in terms of enfeebles, but here is one I haven't seen asked:

    How will this impact barspells? Will barelement spells retain their effectiveness? Will barstatus spells be more effective?

    Generally, what impacts monsters also impacts players in this game, so I think this is a valid concern, I don't want mobs to be landing more enfeebles on us then they already do.
    (1)

  4. #14
    Player tyrantsyn's Avatar
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    Sep 2011
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    612 wharf ave next to the gentlemen's club.
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    517
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Job
    WAR lv. 99
    6 plus month's ago they said they were going to have to put a lot of time into it for balance purposes. And considering how the DEV's have viewed RDM in the past I can understand the time elapse. Some time's it's not as simple as doing a week or a month's of work and being done.

    I agree it's 6 month's of not going to RDM for lack of utility in it's best skill. My hope is that we'll get the improvement's before any major content drop's. And not in the middle of it. So that the job could be useful from the start.
    (0)

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