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Thread: Resistance and Enfeebling Spell Adjustments

  1. #1
    Community Rep Okipuit's Avatar
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    Resistance and Enfeebling Spell Adjustments

    Hey everyone,

    I have some interesting news from development regarding enfeebling magic and resistance adjustments:
    A new system for resistance will be implemented. If we do not adjust this first, even if we were to add new or stronger enfeebling spells, the results would be minimal against enemies with high resistance. By adjusting the current resistance system, existing enfeebling spells will become more efficient. Moving forward, our next set of current and/or new spell plans will be based on the results of the resistance system revamp.
    (15)

    Okipuit - Community Team

  2. #2
    Player Dreamin's Avatar
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    Can you be more specific on how the new system would work? I presumed since it is the entire resistance system being replaced. How would it impact the current playerbase and our current gears?
    (2)

  3. #3
    Player Phafi's Avatar
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    Lakshmi
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    RDM lv. 99
    This isn't going to end up being BRD/BLM for ES Carnage Elegy vs like Arch Ultima and even then the spell lasts 15seconds of the three minutes like Paralyze and Paralyze II currently do will it?
    (3)

  4. #4
    Player SpankWustler's Avatar
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    That is interesting news.

    It sounds like the Development Bros are truly aware of how deep the issues with enfeebling magic run, to the point of outright admitting that piling on more stuff would be useless effort if not preceded by a major overhaul. It's not often they openly admit something would be pretty much pointless. Rare form, sirs.

    Rare form and commendable.

    I has a hope. Just one, but still!
    (10)

  5. #5
    Player Shadax's Avatar
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    Shiva
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    Can we get a time-frame as to when this is actually going to happen since according to the Road Map schedule, this change along with the new 2hrs were supposed to be implemented in the last version update?
    (3)
    I reject your reality and substitute my own...
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  6. #6
    Player Demon6324236's Avatar
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    Quote Originally Posted by Shadax View Post
    Can we get a time-frame as to when this is actually going to happen since according to the Road Map schedule, this change along with the new 2hrs were supposed to be implemented in the last version update?
    Can we also have some info on the new 2hours themselves? ^_^;
    (1)
    Quote Originally Posted by Camate View Post
    as long as you don’t have severely bad luck.
    Hmm~ luck reliant endgame content, what else sounds like that? (Neo-Nyzul, VW, ADL...)

  7. #7
    Player Babekeke's Avatar
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    The road map shows that this, and the 2 hours should be on the test server by the end of this month.
    (0)
    What if the Hokey-Kokey really IS what it's all about!?

  8. #8
    Player saevel's Avatar
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    Guys .... this is SE we're talking about. When have they ever done anything right.

    I predict one of two possible outcomes.

    1. They break it further then it's already broken

    2. They make it such that it breaks the game and is super awesome. Then upon noticing it they then nerf it into non-existence.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  9. #9
    Player Llana_Virren's Avatar
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    I subscribe to the mindset of:

    I don't care how many times you announce something will be done; I'm not getting my hopes up until I see it implemented.

    That said... I'm not holding my breath.
    (5)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  10. #10
    Player tyrantsyn's Avatar
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    I kind of get the impression that higher tiers will be needed to land enfeebles on more resistant mob's. Another word's Para I might not land on said NM but Para II can. That could be kind of cool in the case of some blm or whm spamming para trying to land it, and just generating resistance that much faster. But IDK, just taking a poke in the dark on that.
    (1)

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